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==Ancestor Lord== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I have the weight of my years behind me. What do you have?"'' <div class="mw-collapsible-content"> Amongst the Squats, none are more honored than the Ancestors, who form the basis of Squat religion. The Living Ancestors are legendary for their age and boundless wisdom. The respect given by the younger generations of Squats is well-earned, for they have often lived for more than 500 years, which is unheard of for the average Squat. Living Ancestors bear knowledge of ancient grudges that they use to inspire their brethren in wartime. Some Living Ancestors are so ancient that they have developed Psyker powers. While not as powerful as the Psyker of other races such as the Eldar, the Living Ancestors can still hold their own. As such, Living Ancestors often carry Rune Stones, which assist in their psychic abilities. When war comes to the Squat Strongholds, the Living Ancestors may be called to fight alongside the Brotherhoods and the Guilds. In these times, they take the title of "Ancestor Lord" and use their ancient wisdom to turn the tide of battle against the Squats' hated enemies. Some naive commanders have made the fatal mistake of underestimating the Ancestor Lord is frail and weak due to their "advanced" age, and have paid for their mistake in blood. </div> </div> '''Points Cost''' - 80 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Ancestor Lord | 6 | 4 | 4 | 5 | 3 | 4 | 3 | 10 | 5+ | Infantry (character) | 1 Ancestor Lord |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation *Independent Character '''Wargear:''' *Flak Armour *Shot Pistol *CCW *Frag Grenades *Krak Grenades '''Options:''' *May select items from the Special Issue Wargear or Tech Relics lists in the armoury at the points cost indicated. *May purchase up to two Psychic Mastery Levels (25pts each) *May replace his Flak Armour, Shot Pistol, CCW, Frag Grenades and Krak Grenades with Squat Exo-Armour, an Auto-shot rifle and a power weapon (40pts) *The Ancestor Lord may select items from the Melee Weapons, Special Weapons or Ranged Weapons lists. *If not riding a Bike then the Ancestor Lord may select items from the Heavy Weapons list. *If wearing Exo-Armour then the Ancestor Lord may select items from the Exo-Suit Melee Weapons and Exo-Suit Ranged Weapons lists. '''Psychic Powers:''' An Ancestor Lord that has been upgraded to a Psyker may generate powers from the ''Biomancy, Daemonology (Santic), Stonemind, Divination and Pyromancy'' disciplines.
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