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Disney Villains Victorious
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== Drives == Each Character has 3 Drives. Drives are ideals, goals, or guiding precepts that inform who your character is, what keeps them going and what pushes them to do what they do. Whenever a character acts in pursuit of one of their Drives in a way that is sub-optimal, they regain a Will Point, a Strike, or one use of some other limited resource at DM discretion. ‘Sub-optimal’ means taking an action that leads to some negative consequence for you, such as a harder fight, a lost reward, or putting yourself in danger, because it is what your character would do. Drives used in this way must be suboptimal for your own character- a Drive that only causes problems for other players is not allowed (and also very not cool!). Each Drive can only be used in this way once per Scene. In addition, if you are in combat, you can only benefit from one Drive per Round. Drives can be simple or complicated, be a code the character lives by or something they desperately want to do. For example: A player with the Drive of ‘Get Into Trouble’ might fulfil their drive by getting into a fight with some tough-looking thugs when they could have just walked past them. A player with the Drive ‘Defeat the Horned King’ might fulfill their drive by going back to save someone from his undead monsters, the Cauldron-Born, even at risk to their own life. A player with the Drive ‘Follow the Code of Chivalry’ might fulfil their Drive by allowing a foe to pick up their weapon before attacking, when they could have made a surprise attack. A player with the Drive ‘Be the World’s Greatest Chef’ might fulfil their drive by asking for (mechanically useless) rare spices and ingredients as a reward for some job or task, rather than something more useful. Drives can change over time! Any time that your character grows as a person, gains a new goal, or shifts their priorities, you may change your Drives. Generally speaking this should only happen between sessions or at a key point in a major character arc.
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