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====Vampire==== Simple, obvious, self-explanatory. You were bitten by another vampire, you drank a vampire's blood, you handled the wrong (or right!) cursed magical artifact, or you performed a dark rite to willingly infect yourself with the Sanguine Curse. This Transformation requires Dexterity 13, and its save DC keys off of Dexterity. The following are possible level milestones for the Vampire: * Establish a coven of vampire spawn. * Drink the blood of a legendary monster. * Learn the great secrets of vampirism from a Vampire Lord. * Learn to embrace your Hideous Form and lose the ability to conceal it. * Discover the lost crypts of an ancient vampire and consume its essence. At 1st level, you gain the Boons '''Blood Fury''' (doing damage to living creatures lets you rack up points you can use to power special attacks) and '''Undead Form''' (+2 Dex, +1 Cha, type changes to Undead, lowered benefit from external healing effects, immunity to aging, air, food, drink and sleep), and you receive the Flaw '''The Sanguine Curse'''. This gives you Darkvision 60 feet if you don't already have it, but prevents you from entering a residence unless invited, causes you to suffer Disadvantage on attack rolls and ability checks when in sunlight, and requires you to feed on blood at least once per 7 days. At 2nd level, you can take the Boons '''Dread Knight Combat Training''' (you can enter a special stance to boost offense, defense or accuracy), '''Sanguine Magic''' (you can convert non-typed spell damage into necrotic damage, gain Fury Points with spell attacks, and gain some spellcasting-related options for Blood Fury) or '''Shapechanger''' (you can turn into a bat and a cloud of mist), and you receive the Flaw '''Hideous Appearance'''. Acquiring this flaw means that you become a shapeshifter, with a hideously warped base form and the ability to resume your original form. You revert to your true form if you Concentrate on a spell, are knocked unconscious, enter hallowed ground, or consciously choose to do so. At the DM's discretion, events of extreme emotional or physical stress may require a Constitution save to avoid reverting. Non-evil creatures that see your true form will instantly become hostile to you, unless the DM decides otherwise. At 3rd level, you can take the Boons '''Cruel Riposte''' (you gain a bonus melee attack against assailants), '''Creatures of the Night''' (you can summon swarms of bats, rats and wolves to aid you) or '''Captivating Glance''' (free proficiency in Deception + Persuasion, immunity to having your thoughts read), and you receive the Flaw '''Greater Sanguine Curse'''. This increases your Darkvision to 120 feet, causes you to take 1d10 acid damage per turn from running water, makes you suffer 1d10 radiant damage per turn when exposed to sunlight, and requires you to feed every 3 days. At 4th level, you can take the Boons '''Grim Executioner''' (requires Dread Knight Combat Training; a critical hit will insta-kill a foe with 50 or fewer HP), '''Beguiler's Entrancement''' (requires Captivating Glance, lets you Charm a creature 1/day) or '''Regenerate''' (lets you regenerate damage unless exposed to sunlight, radiant damage or running water), and you receive the Flaw '''Stake to the Heart'''. With this flaw, a natural 20 to hit you with a wooden or silvered weapon, if you have 50 or fewer HP left, causes you to be paralyzed for 1 hour or until the weapon is removed, whichever is greater.
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