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==Dungeons & Dragons== Like all of the ten guilds, House Dimir appeared in the Guildmaster's Guide to Ravnica, a [[splatbook]] for [[Dungeons & Dragons 5th Edition]]. Here, it was handled as a combination of Background and Faction, with the player choosing the "Dimir Operative" background to certify they have membership, and being able to earn Renown. This is a new system to 5e, and basically is a kind of abstractified experience; you start off as a general worker (Renown 1), and as you complete missions for the Guild or do things that get you noticed, your Renown increases, giving you increased abilities. Of course, if you publicly screw things up for your guild, your esteem will drop and you can lose Renown. Characters from House Dimir are most likely to be [[Human]] or [[Half-Elf]]. The most iconic classes associated with this guild are [[Bard]] (Whispers), [[Cleric]] (Trickery), [[Monk]] (Shadow), [[Rogue]] ([[Arcane Trickster]], [[Assassin]], Inquisitive, Mastermind, [[Thief]]), [[Sorcerer (Dungeons & Dragons)|Sorcerer]] (Shadow) and [[Wizard]] ([[Diviner]], [[Enchanter]], [[Illusionist]]). ===Dimir Operative Background=== As you might expect, taking this background grants you proficiency in the Deception and Stealth skills as well as the Disguise kit tool. You begin the game with a Dimir insignia, a set of dark-colored common clothes, and three small knives. Its class feature is '''False Identity''', which gives you a cover identity in another guild of your choice; so long as you maintain this identity, you gain access to the background feature of that guild. You also start play with the starting equipment for a character with that guild's background. To further represent the Guild's training and philosophical impact, spellcasters (that is, anyone with the Spellcasting or Pact Magic class feature) gain bonus spells to their spell list based on the guild. For the Dimir Operative, that's the following: ::Spell Level Spells ::Cantrip encode thoughts, mage hand ::1st disguise self, sleep ::2nd detect thoughts, pass without trace ::3rd gaseous form, meld into stone, nondetection ::4th arcane eye, freedom of movement ::5th modify memory Your magic is meant to be subtle and undetectable, but it might pull shadows or clouds of mist around you as you cast your spells. Using the encode thoughts cantrip, you can turn a creature's thoughts (including your own) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir. ===House Dimir Renown=== The shifting and shadowy paths of House Dimir means that, whilst there is a clear difference in levels of respect and authority, the hierarchy is murky and its stages obscure. On an aside, it's been noted that the benefits for House Dimir renown are... vague and less than stellar. The generous interpretation is that this is deliberate, since unless you '''really''' fuck things up, you're also gain Renown in a second guild at the same time. ''Independent Agent (Renown 3)'' ::Trusted to use your initiative to solve your orders from on high, you're also entrusted with a Spies Murmur - a magical device that House Dimir's agents use to communicate telepathically with each other. Securing a replacement if it gets lost or destroyed is your responsibility. ''Collector of Secrets (Renown 10)'' ::Your significant stockpile of secrets includes the location of a hidden safe house, and at the DM's discretion may include leverage over a person or group in a neighborhood you're familiar with. Plus, you'll be entrusted with a Dimir Charm when set on a mission. ''Inner Circle (Renown 25)'' ::You've proven competent enough that you are now responsible for coordinating several other, lower-ranked agents, in addition to fulfilling your own missions. You're also entitled to a lot more information from your secretive Guild. ''Guildmaster's Confidant (Renown 50)'' ::You have not only actually met Parun Lazav, you have been admitted to his circle of confidants. This makes you one of the big cheeses of House Dimir, with a wide network of underlings now carrying out your commands.
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