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===Long Range Optics=== Shooters who aren't magical or simply want to extend their reach opt for scopes. The basic principle is that scopes allow the shooter to ignore range increments. Most standard, non-variable zoom optics already mated to a rifle will simply be annotated as "MAG R". The additional components are not fully necessary. Optics without an explicitly statted OSE are assumed to have OSE 2. NOTE: Unless you like fiddling with advanced rules, don't put optics from one firearm onto another UNLESS they have the same range value. Otherwise you will have to convert. ====Basic: MAG(nification) (R%O)==== '''Important''' *MAG '''R''' **The number of increments(R) the shooter now ignores. You only get range penalties for increments '''after''' increment R. '''Less important''' *'''%O''' (OSE) **'''Optimal Shooting Envelope'''. While using optics, shooting too close can be as problematic as shooting too far. The OSE is the optimal range between '''R''' and '''R'''-'''O'''. Any shot at ranges under '''R'''-'''O''' receives a handling penalty. **Handling Penalties: ***Pistols: -2 ***Short Carbines: -3 ***Long Rifles: -4 **Note: If the GM finds this mechanic too cumbersome, he may ignore the OSE rule. Bear in mind, that this will make optics very powerful. ** The OSE represents the difficulty in compensating for a target which is too close. A larger %O could represent variable zoom optics, variable zoom digital optics, or a scope with a particularly large sight aperture. ====ADVANCED: MAG(nification) '''R'''%O + Z @X==== '''not really important''' *+'''Z''' **'''Bonus range'''. '''Z''' is a rare quality in optics, where particularly well engineered sights aid in accuracy at all ranges. Bonus range adds +Z yards to the platform's range entry. *'''@X''' **MAG cannot transition between platforms with different ranges. 4 increments of 10 range are not 4 increments of 60. @X is an explicit statement for what range a statline was designed for. **If a shooter wants to put his scope onto a different gun with a different range, he '''MUST''' convert the stats. the algebraic equation for converting is: ***Y*Z=W*X ***W:range to convert from ***X:original value to be converted ***Y:range to convert to ***Z: the Unknown ****Multiply W with X, divide both sides of the equation by Y. '''Do''' for all values, round.
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