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==== Masters ==== * '''Perdita Ortega:''' Crazy-ass Gun-slinger chick. She leads the Ortega clan who are basically Mexican cowboys, each with a ridiculous pair of balls. The Perdita and the Ortegas are the Anti-Neverborn crew. In M3e, they like to give out extra actions to Family models and also get a free push towards the enemy when they take Concentrate actions. Keyword: Family. Title: Neverborn Hunter. * '''Lady Justice:''' Crazy blind chick with an epic sword and fighting skills. Bordering on weeaboo, but not really, due to being a cowgirl leading Ghostrider-esq anti-necromancer cowboys to hunt down Resurrectionists. Despite being the necrophiliac rape train of the Guild, she is pretty damn scary to face with other factions as she can run a stall-their-crew-while-I-assassinate-their-heavy-hitters-one-at-a-time play that pisses off everyone who hasn't foreseen this shit happening. One of the strongest melee models in the game. Her crew likes to Bury enemies and get extra bonuses against Undead models. Keyword: Marshal. Title: Death-Touched. * '''Sonnia Criid:''' Crazy magic chick, actually she's not that crazy, but pretty scary to face. In the lore, she is dubbed the Anti-Arcanist Master, but on the table-top she can pretty much obliterate any caster. Unlike the two other chicks that concentrate on murdering a single model per turn, her damage output is based on the ability to dish devastating fire blasts that damage multiple targets at once. In M2e, she was the most overpowered master in the game as she could shot her own models to blast damage onto the enemy. In M3e, they removed her ability to blast off of allies, but she's still passes out Burning and blasts, while at the same time summoning Witchling models. Keyword: Witch Hunter. Likes the Witchling Keyword as well. Title: - . * '''Charles Hoffman:''' The first male Master for The Guild. Basically is a force multiplier Construct master, but he just superpowers an existing one rather than making them in the battle. Had a brother who went utterly insane after crossing the breach, he became a cyborg and has like a .50 cal chaingun for one arm and a powerfist on the other. In M3e, Hoffman likes to give his heavily armored construct based crew Power Tokens to boost their attacks and get triggers. Keyword: Augmented. Title: Inventor. * '''Lucius Mattheson:''' This guy is a massive douche wearing a mask (and may literally be the Devil, but that's not confirmed). He hands out commands to your other models. Essentially a Synergies and Tricks based leader in a faction known for shooting. In the fluff he is slowly seeping power away from the Governor and consolidating a strong powerbase within the Guild, because he's rules lawyering dick. But in M3e the new Governor is calling him out on his shit and pushing him out of the inner circle. His special forces are Lawyers. Became a master in 2E. In M3e his tricks are mostly giving out extra actions to his Minions, Elite, or Mimic models (So not just restricted to minions). Also, he's a Neverborn and is dual-faction with them. Spoiler alert. Keywords: Elite and Mimic. Title: Dishonorable. * '''Nellie Cochrane:''' The Editor and Chief of the Daily Tattler. Fluffwise she is an annoying know it all who makes up fake words to sound smarter. Her big secret is she lied to her Henchman to get her to fight for the Guild against MS&U. In M3e she likes to give conditions to debuff the enemy and control scheme markers. Keyword Journalist. Title: Voice of Disorder. * '''Dashel Barker:''' Formerly Lucius' henchman, this guild guard captain has been promoted for his efforts in defeating the evil puppet Collodi. Now a master in 3rd edition and commander of the guard on Malifaux. Dashel works best with guardsmen he can buff and now we have a summoning master. This crew will eat corpses for soulstones and fight better against models that have already activated. Focus for everyone. Keyword: Guard. Title: Butcher. * '''Cornelius Basse:''' A new master for 3rd edition and dual faction with The Explorer's Society. With the ability to deploy further expect this crew to be in your face turn 1. They tend to have powerful pulls and picked up some great guard models. No non sense frontier lawman with his crew focusing on deploying outside of the normal range and Basse focuses on punishing his foes, whether through his innate damage potential, or from repositioning them through the shifting terrain of the Malifaux landscape. Keyword: Frontier. Title: Badlands Sheriff.
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