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==Types of Metal Gears== If the title of the game didn't hint at it enough, a prominent part of the game(s) are these giant mechs called (you guessed it) Metal Gears. In the beginning they're simply mobile platforms to launch nuclear weapons, but they evolve to fulfill many other roles and become far more dangerous in general. '''Shagohod''': Technically not a Metal Gear, but created the precedent for mobile nuclear platforms. This crazy contraption was basically a giant armored hovercraft that could use rocket-boosters to give its nuclear payload an extra kick of speed, designed to launch nukes from any surface and give the Soviet Union the edge in the Cold War. Of course the whole point of the Cold War was that both sides were fucked if ANY nukes were launched, so it became pointless before it was built. It also had point-defenses up the wazoo. '''Metal Gear RAXA''': The first proper Metal Gear ever built. A four-legged Metal Gear that could be launched from a ICBM. If you're asking why in the fuck they have to use a Metal Gear as a middleman nuclear platform when they're already launching it from an ICBM, supposedly it's because the missiles are harder to intercept on the Metal Gear than on the ICBM... but who's to say they can't intercept the ICBM carrying the Metal Gear? '''Peace Walker''': A four-legged walker that was fully AI controlled. It's described as having a stealth frame, but it wouldn't exactly be hard to spot considering the size of the thing. It could only fire nukes defensively, but could be tricked into launching a premature attack through a faked nuclear launch signal sent through the hacked NORAD system. Was intended to be the ultimate assurace of Mutually Assured Destruction by being an mobile, autonomous, and intelligent AI system that would guarantee a retaliatory strike upon whoever fired their nukes first. Originally created because a branch of the government didn't believe people would be able to launch nukes and kill millions of innocent people (which he'd prove by launching a nuke himself). Turns out it wasn't needed at all because the final act (and anyone with common sense) proved him completely wrong. '''Metal Gear ZEKE''': Big Boss' first attempt at a Metal Gear, this one was fully bipedal. Originally it was AI controlled too, but was modified to use a human pilot when Cypher attempted to steal it, the modifications being completed in days or minutes depending on when you last checked it, and nobody guarding it thought that it was a good idea to stop the modifications that weren't supposed to happen, and the two people doing them would never have been able to make them in the first place. This metal gear was also customizable and could be sent out on combat missions alongside MSF soldiers. '''Sahelanthropus''': This one was designed by Otacon's Dad, Huey. While technically more advanced than Metal Gear REX in that it could walk upright, one flaw was that the cockpit was too small for a full-sized human. Cypher got around this by using Pyscho Mantis to control it psychically, because in Phantom Pain Psycho Mantis could do whatever he wanted, which makes you question why they need robots when they already have control over a superhuman. Sahelanthropus is also the absolute proof of why Metal Gears are useless (as if Metal Gear: Rising didn't already do that), despite costing millions to make and countless resources, it's easily defeated by a man on a man-sized robot that would have cost a fraction of the resources to develop, and if it didn't have the ability to create clouds that destroyed metal, it could have been easily defeated by one tank. '''TX-55''': The Metal Gear that appears in the first game (which is now chronologically not the first one). This model didn't have that many frills, though it could fire two nukes despite being relatively tiny. It does nothing while Snake just uses C4 to blow it up and dodges the [[Rage|annoying laser cameras]]. Presumably it's the most durable one because the only way to hurt it is to use a shitload of C4 on its legs in a certain order, because [[Rage|armor paneling redundancies]]. '''Metal Gear D''': The first real Metal Gear the player ever fights in the release order. An upgraded version of TX-55. It only had a machine guns and missiles during it's boss battle, but apparently it could also fire [[Anal_circumference|six nukes one after another]]. '''Metal Gear REX''': This dinosaur-looking motherfucker takes the original Metal Gear concept one step further by firing nukes from a [[Tau|railgun]] instead of a ballistic missile, making nukes nearly impossible to track (though it was never designed to do so, and the waste heat it would generate makes that highly implausible, it just happened to work out that way). It also had a badass assortment of weaponry, from Gatling Guns to crotch lasers and a crap-ton of missiles. Even after Snake battled it in MGS1, it was still tough enough to take on RAY in MGS4. After MGS1, hundreds of REX knockoffs started spreading throughout the world thanks to Ocelot's douchebaggery. '''Metal Gear RAY''': Designed to be the ultimate anti-Metal Gear weapon, RAY failed fucking hard in that regard. It's amphibious by design, and instead of carrying nukes, its weapons include a powerful water cannon that can cut metal. Despite being built specifically to fight Metal Gears, it still loses in a fight against an already damaged Metal Gear REX. For some reason Ocelot never uses the missile spam attack seen in Metal Gear Solid 2 when he pilots the manned version in MGS4. Still not a cake walk though since you need too spam the fire button instead of holding it down to make this fight easier. Since Metal Gear battles that are not the first boss hardly ever are. The others seen in MGS2 and Rising are smaller unmanned knockoffs. '''Metal Gear RAY MOD0''': An upgrade over RAY seen in Metal Gear Rising. With the rise of carbon nano-tube tech; the armor was made lighter and stronger, allowing it to carry more weapons. Upgrades include: 4 limb-mounted twin-linked gatling guns, micro and macro missile launchers, an HF arm blade roughly the size of a small building, and a mouth-mounted plasma cannon. Despite all this, every last one of these guys encountered were destroyed by some Rhodesian weeaboo ninja with a sharp stick and a smart-talking Brazilian samurai with an incomprehensibly powerful sword and fighting technique. '''Metal Gear EXCELSUS''': Not really a Metal Gear, it was only named so for marketing reasons, but still impractically awesome either way. Seen only in Metal Gear Rising; EXCELSUS was meant as an anti-cyborg gear, because cyborgs were becoming too powerful for conventional warfare. Due to this, people thought the only counter to this was to go back to making giant mechs with impractically large and powerful weapons (under the logic that if you can't outmanuver them; outgun them). EXCELSUS is basically a scorpion-shaped mech roughly as tall and wide a sports stadium and armed with two giant HF blades and twin plasma cannons. Its destroyed by Raiden in the most hilariously over-the-top way possible; he SUPLEXES THE DAMN THING, rips one of it's arm blades off, and engages it in an arm-wrestling match with one of it's severed arms. Reminder, this was designed to kill cyborgs. '''Gekko''': Small Metal Gears made up of a combination of synthetic organic muscle and mechanical technology. They have the head/upper body of a REX, but they have a pair of lizard legs to walk around on. You'd think that those legs would be easy pickings for bullets, but actually they won't buckle for anything less than explosives. They also allow the GEKKO to jump really high, climb on walls, and sweep kick you, so good luck running away from them. They also moo like cows and take shits. Seriously. We're not fucking joking.
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