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==Misc Fluff== Racial relations are as follows: *Dwarfs AKA Stuntiez are being driven back by the Goblins, peak by peak and fortress by fortress. Dwarfs have begun to adapt technology for the upper hand in the long-standing war and have received aid from both elf and human, it may be far too little far too late. <span style='color:green;font-size:115%'> If derr's anyfing dem stunties is good at, iz making fine flash choppas an' bluddy great boom barrelz. Wez gotta fights an' loots from em more!</span> *Ogres make good fights. Also good comrades for the greenskins who can pay them. <span style='color:green;font-size:115%'> Dey iz real big an' ard, like da bossez an' skarboyz. Only reesun we ain't buddiez iz dey ain't green, an' dey likez eatin' more dan fightin'.</span> *Dark Elves make use of greenskins as pawns, sometimes rewarding them. Greenskins are usually outsmarted by the more clever Dark Elves into fighting another group. Usually... <span style='color:green;font-size:115%'> Dey giv' us loot and shows us where a gud fight is... an' sumtimez we fight 'em afta dat battle! Dese pointy 'eads iz fun ta fight cos dey iz kunnin', spiky, got lotsa big beasts an' likez fightin' as much as we do.</span> *Wood Elves drive them back from Athel Loren whenever possible. Greenskins continually try to cross it to reach Bretonnia or the Empire for fights.<span style='color:green;font-size:115%'> Sneaky pointy 'ead gitz dat use lotsa arrers an' hide in trees. Not gud fightz ta be honest, but sumtimez da trees get up an' fight too, an' deyz gud fightz - plus da wood's gud fer chariots, rock lobbas an' spear chukkas an' wot 'av ya.</span> *High Elves have earned the respect of greenskins the world over by, after the invasion of his homeland by Grom the Paunch, Eltharion the Grim attempted to wipe out the greenskin race using fire magic and made better headway than any other race in history. He has retreated home, relying on the reputation he has earned to inspire WAAAGH!s to come to him and dwindle against the natural and magical defenses until they are so diminished his forces can finish them off once and for all. It seems that he's been successful at least in getting the word out.<span style='color:green;font-size:115%'> Dese shiny pointy 'eads give very good fightz, but dey'z dangerous. Boyz don' spawn afta fightz wiv dem, must be sum pointy 'ead magic. Gobbos fear all pointy 'eads fer sum reason, includin' da sneaky and kunnin' ones. Even more den usual dat is, which is really sayin' sometin'.</span> *The Empire are easy pickings, not bad for fights. <span style='color:green;font-size:115%'> 'Umiez iz weak and deserve ta get krumped. Sometimez dey put up gud fights tho, but only if dey'z got boom barrelz, magic or dem fancy stunty-made-choppas. But usually dey don't. So dey get krumped, heheh.</span> *Bretonnia is better fights. <span style='color:green;font-size:115%'> Dey may be weak 'umiez, but da horsey-boys iz fast an' love ta fight at choppa range. Ya see any fancy-boys muckin' about, ya ignore da runtier gitz and go straitz fer dem cuz deyz gud fightz. Dey also bringz bluddy big rock lobbaz.</span> *Lizardmen are even better fights than that. <span style='color:green;font-size:115%'> Da big lizards are killy, da really big lizards are dead killy and dey got good loot hidden in dem pyramid-fings. If ya take da gold in da pyramid-fings den da scaly-boyz get mad, I meanz real propa mad, an' deyz keep comin' fer ya again an' again ta get it back of yaz, which suitz us just' fine. Such gud fings ta fight, too bad deyz so rare, itza real shame dat.</span> *Vampires are better fights than Bretonnia and close to Lizardmen, but have less loot.<span style='color:green;font-size:115%'> Dem blood-drinkaz iz really gud fights. Lotsa strange boyz wif 'em tho, krump one and sumtimz 'e getz back up, sumz just bonez and sumz ghosty-fings dat choppa's can't chop. An' don't take any of der loot cuz itz alwayz rubbish an' even if da loot looks nice, it tryz ta whisper ta yaz, tellz ya ta do fings - "Put sumfing up ova' 'ere, wreck dat stone ova' der, kill 'im", like wez alwayz needz ta be told ta do dat, fank yoo very much.</span> *Tomb Kings are good fights and have great loot!<span style='color:green;font-size:115%'> Da mummiez is fun ta fight and dey have sum of da best loot. Dere big, walkin' statue fings are loot an' fight pu' tagether! But dey iz hard ta find an' dere's nuffink ta eat or drink when ya do.</span> *Warriors of Chaos are glorious fights! <span style='color:green;font-size:115%'> Dey iz spiky, dead 'ard an' like fightin' nearly as much as we do! Especially da red ones wiv skullz. Sometimes dey have dem strange gits wiv 'em, which means weirder fightz.</span> *Daemons are strange gits that come from swirly magic portals some places. Shamans can bring them in intentionally when fights are scarce.<span style='color:green;font-size:115%'> Sumtimes ya seez dez weird fings wif da spiky ladz, dey real fun ta fight. Once, old Lugwort woz castin' magik an'e started shakin' an' iz eyez went yella, an' den iz 'ead blew up an' one of dez came out da mess screamin' an' it butchered 'alf da ladz by itzelf. Yer, bit weird but a good larf, dat woz. Dey don't leev any loot or food though, keep dat in mind.</span> *Beastmen are good fights, and better food. *Skaven are sneaky gits, and make for poor fights. But there's a lot of fighting to be done and they make for good eats. <span style='color:green;font-size:115%'> Dem rats' worse dan gobbos an' dey got weird, glowy boom barrelz. Deyz mostly runty gitz, more dan 'umiez even, but dere's lotz n' lotz of 'em, so leest yaz don't go 'ungry afta da fight. </span> * In addition to the mounts listed above, the 2nd edition of [[Warhammer Fantasy Roleplay]] stated that some orc tribes in [[Bretonnia]] have taken to riding a new monster called a [[Hagranym]], which are [[Chaos]]-touched predatory cliff-climbing horses who are actually way smarter than the orcs they're teaming up with. Hagranyms have never appeared on the tabletop, however.
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