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==Dungeons & Dragons== Like all of the ten guilds, the Selesnya Conclave appeared in the Guildmaster's Guide to Ravnica, a [[splatbook]] for [[Dungeons & Dragons 5th Edition]]. Here, it was handled as a combination of Background and Faction, with the player choosing the "Selesnya Initiate" background to certify they have membership, and being able to earn Renown. This is a new system to 5e, and basically is a kind of abstractified experience; you start off as a general worker (Renown 1), and as you complete missions for the Guild or do things that get you noticed, your Renown increases, giving you increased abilities. Of course, if you publicly screw things up for your guild, your esteem will drop and you can lose Renown. Characters from the Selesnya Conclave are most likely to be [[Human]]s, [[Centaur]]s, [[Elf|Wood Elves]], [[Half-Elf|Half-Elves]] and [[Loxodon]]s. The most iconic classes associated with this guild are the [[Bard]] (Glamour, Lore), [[Cleric]] (Life, Nature), Druid (Dreams, Land (Forest/Grassland), Shepherd), [[Fighter]] ([[Arcane Archer]], Battle Master, Champion), [[Monk]] (Open Hand), [[Paladin]] (Redemption, Ancients), [[Ranger]] (Beast Master - prefer Wolves, Hunter), and [[Warlock]] ([[Archfey]]). ===Selesnya Initiate Background=== Taking the Selesnya Initiate background grants you the bonus skill proficiencies of Nature and Persuasion, as well as a Tool Proficiency consisting of either one type of artisan's tools or one musical instrument. You gain the bonus language of either Elvish, Loxodon or Sylvan, and start the game with a Selesnya insignia, a healer's kit, a set of common clothes and a robe to wear over them, and 5 GP work of Azorius 1-zino coins. The background's feature is '''Conclave Shelter''': your guild members will always grant you a place to hide or rest, unless you've proven to be an active danger to them, and this means that whilst they'll defy the other Guilds to shelter you, they won't risk their lives in the effort. It also means you can get free healing and care at any Selesnya enclave, although if you need spells cast, you have to pony up the material components required. To further represent the Guild's training and philosophical impact, spellcasters (that is, anyone with the Spellcasting or Pact Magic class feature) gain bonus spells to their spell list based on the guild. For the Selesnya Initiate, that's the following: ::Spell Level Spells ::Cantrip druidcraft, friends ::1st aid, animal friendship, charm person ::2nd animal messenger, calm emotions, warding bond ::3rd plant growth, speak with plants ::4th aura of life, conjure minor elementals ::5th awaken, commune with nature Members of the Selesnya Conclave refer to their magic as "doruvati," a Sylvan word meaning "gift." When you use these gifts of Mat'Selesnya, graceful swirls of green and silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your spells. ===Selesnya Conclave Renown=== Because the Conclave doesn't officialy believe in the idea of a rigid hierarchy, Renown works more as a way of proving yourself worth of belonging to the more specialized roles by which members can serve the Conclave in particular ways. As such, a character can basically belong to as many roles as they want, and even if they don't step into specialized roles, will still earn the right to requisition a Selesnya Charm before undertaking official missions once they reach Renown 10. ''Special Role: Evangel (Renown 3)'' ::Evangels are, as the name implies, the missionaries of the Selesnya creed, speaking out to try and win converts amongst the Guildless and even the members of other Guilds. This gives you a bonus non-Conclave contact, and also means you have much more independence than the typical Selesnya follower. ''Special Role: Votary (Renown 3, Proficiency with martial Weapons)'' ::Serving as the soldiers and guards of the Selesnya Conclave, most Votaries are assigned to guard duty in the vernadi gardens, but are occasionally deployed elsewhere in times when the Conclave needs to flex its muscles. Votaries are taught secret incantations that let them tap into the ambient magic that flows through a vernadi's gardens; in such areas, a Votari can call upon the aid of 1d6 awakened shrubs or 1 awakened tree during battle, although such floral guardians cannot leave their place of origin and remain mobile. ''Special Role: Sagittar (Renow 3, Proficiency with Longbow)'' ::Saggitars are Votaries trained in the use of sharp-shooting above all else, and serve as the primary defenders of key Conclave locations. As such, a Saggitar never needs to pay for arrows; the Conclave provides all the ammunition that they need. ''Special Role: Equenaut (Renown 10, Proficiency in Animal Handling)'' ::Much like the Skyknights of the [[Boros Legion]], the Equenauts are elite cavalry who ride flying steeds to control the sky in military engagements - although, officially, Equenauts are more concerned with scouting to find places to establish new vernadi. An Equenaut rides a [[pegasus]] mount, and has much more freedom about where and when to fly it than a Skyknight, but will be punished for letting their steed come to harm, especially through deliberate malice or neglect. ''Special Role: Hierarch (Renown 10, Spellcasting or Pact Magic class feature)'' ::The most skilled and experienced members of the Selesnya Conclave's internal clergy naturally take a leadership role, both in the rites to invoke Mat'Selesnya's blessing and in the day-to-day running of a vernadi. As a Hierarch, you can call upon the aid of 1d4 acolytes, even leading them to missions, and are expected to offer advice and opinions to your voda. You're also granted superior food and lodging, the free equivalent of a Comfortable lifestyle. ''Special Role: Ledev Guardian (Renown 25, 10th level)'' ::The elite champions of the Selesnya Conclave, though the Ledev contain many centaurs, their primary constitutens are humanoids riding dire wolf steeds - as such, a player who joins this illustrious order is given their own bonded dire wolf steed. ''Special Role: Dignitary (Renown 50)'' ::Acting as emissaries to the other guilds of [[Ravnica]], Dignitaries are the highest authority in the Conclave apart from Trostani and the voda themselves. Reaching this elite position grants a player access to the comforts of a Wealthy lifestyle And the ability to call upon Selesnya initiates (acolytes, scouts, or soldiers); 10d10 for a Trostani-given mission, and 8d10 for a mission of their own devising. {{Ravnica Guilds}}
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