Editing
Sylvaneth
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Soulbound== In [[Age of Sigmar Roleplay]], it's established that Sylvaneth Soulbound are extremely rare, because the rite of binding is both a great gift and a solemn, terrible burden. The gift is that, ironically, the binding frees the Sylvaneth from the defined role that each individual Sylvaneth was literally born to fulfill, as well as granting them the opportunity to see the beauty of the realms and attain an understanding of non-Sylvaneth races that would otherwise be impossible. The cost is that, just as Soulbound of the other races are sterilized, Sylvaneth Soulbound lose their lamentiri - the generational memories that an individual Sylvaneth carries from its ancestors and returns to the groves with their death to become part of the next generation. To become a Soulbound, then, means that Sylvaneth is the end of their entire lineage; their memories and the part they filled in the Spirit Song are forever lost by agreeing to undergo the Binding. For this reason, only [[Alarielle]] will ask a Sylvaneth to become Soulbound - no other deity would dare to presume they have the right to do so - and she does so rarely. Those rare few aware of the nature of the Soulbound suggest that this is why the Everqueen prefers to sponsor human and aelven followers instead. But, when she must ask it of her firstborn, they invariably say "yes", for their entire race exists to serve her will. A side-effect of this is that Sylvaneth are highly accepting of Soulbound from their own race. Non-Sylvaneth Soulbound who include a Sylvaneth amongst their Binding are thusly privileged to receive an unusually high amount of favor from the Sylvaneth, one that they seldom afford to outsiders. The ''Champions of Order'' supplement includes the following glades for a Sylvaneth hero to hail from: *'''Oakenbrow:''' This is the largest of Alarielle's glades, often called upon to act as envoys to other mortal species and thus are more open-minded than their kindred. They tend to be the most willing to cooperate and parley, and thus are natural leaders among the Soulbound. Heroes from the Oakenbrow Glade gain double their training on checks to resist any condition and gain advantage on Guile and Intimidation checks made to get their way. *'''Gnarlroot:''' Rather reclusive compared to other Sylvaneth, though recent developments have also tempted their hunger to learn more about various magical secrets. This curiosity is an especially large factor as to why they would become Soulbound, even if it means their definitive end. Heroes of the Gnarlroot Glade start with a specially crafted spell that they can always cast, and all archetypes can now buy the Spellcasting (Life) talent. *'''Harvestboon:''' Though born during the Age of Chaos, they have learned to thrive on battle and victory. Because of their relative youth compared to other glades, they view the price to pay for being Soulbound as rather minor and often willingly seek the wisdom of other races rather than the ancestral wisdom of their own kind. Heroes of the Harvestboon Glade have advantage on any checks made to inspire others. Whenever they undertake an endeavor or action to reduce Doom, the reduce it by 1 more. *'''Ironbark:''' Grown in Chamon, the Sylvaneth of this glad have absorbed liquid metal and have adopted not only the hardness of iron, but also a steadfast and unyielding demeanor. This glade shares a distant history with the Duardin of the realm, and often those who join a Soul-binding do so to repay a debt to a Duardin ancestor by aiding their descendants. As such, these Sylvaneth tend to have demeanors similar to their colleagues, though it baffles others. Heroes of the Ironbark Glade have a natural armor rating of 3 (and can't benefit from Ironbark oil for obvious reasons), and gain advantage on checks made to resist the charmed or frightened condition. *'''Winterleaf:''' After a series of tragedies and misfortunes, this glade has hardened its heart to compassion and instead seek only revenge and hatred against a cold an uncaring universe. Those who become Soulbound will often realize the futility of their actions, and thus kill the morale of their comrades, though some may yet find hope. Heroes of the Winterleaf Glade gain advantage on Intimidation checks but suffer disadvantage on any other social checks. Whenever the party's Soulfire is less than the current Doom score, they double their training and focus on Weapon Skill and Ballistic Skill but degrade their defense by one grade. *'''Dreadwood:''' These are the bleakest and cruelest of the Sylvaneth, reveling in sadism. They treat all species as their foes and even other Sylvaneth treat them as possible foes, so much so that Alarielle tries to keep their hate focused on the forces of Chaos and Death. Because of this, the process of Soul-binding is treated more as a final punishment, forcing those Sylvaneth to learn humility among lesser races, though few ever truly learn such a lesson. Heroes of the Dreadwood Glade will invariably raise the party's Doom by 1 and this Doom can never go below 2. Once per battle when they kill a non-minion enemy, they will spend the rest of their turn reveling in this suffering though it also improves their Melee by one step. *'''Heartwood:''' In ages past, this glade suffered severe losses in returning the spear of Kurnoth, god of the hunt beloved consort of their goddess. The Sylvaneth of the modern day seek to embody the heroes of the past and often do so in the battlefield. This has led them to being as open-minded to allying with other races as Oakenbrow Glade. Often, these Sylvaneth join the Soulbound in either further emulating their god or in hopes of resurrecting him - and they will push their humanoid colleagues to reach these heights. Heroes of the Heartwood Glade can call the Wild Hunt once per battle. For this turn, you and your nearby allies improve your Melee and Speed by one step, but degrade your Defense by one step. In the corebook, Sylvaneth Soulbound have access to three Archetypes; the '''Branchwych''', the '''Kurnoth Hunter''' and the '''Tree-Revenant Waypiper'''. The ''Champions of Order'' splatbook adds the '''Spite-Revenant''' Archetype while the ''Era of the Beast'' introduces the '''Warsong Revenant''' Archetype. {{Template:Playable Factions in Warhammer: Age of Sigmar}} [[Category:Wood Elves]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information