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===Cavalry=== -all of these except Chaos knights come with poison *'''Seekers:''' One of the fastest units in the entire series, unfortunately they donβt have any armour, so cycle charging is your best strategy when using them. Has Devastating Flanker and Vanguard deployment, making them well suited for getting right up in the face of range-heavy armies. *'''Heartseekers:''' Named after the unit champion of Seekers, these things are a straight upgrade. Unlike your regular seekers these guys have the Soulscent passive ability which increases their armour piercing and melee attack capability when within range of an enemy unit with morale wavering or lower. Also has Devastating Flanker and Vanguard deployment. **'''Eternal Entourage''': In addition to Perfect Vigour these ladies and their snake-raptors buff the melee attack and weapon strength of nearby allied heroes and lords. Useful for an alpha strike on the enemy general and will still be hitting pretty hard even in the late stages of a battle. Still fragile as all hell. *'''Hellstriders:''' Comes with lances (or pincers rather) or hellscourge whips. Lance variants get bonus anti-large, hellscourge variants oddly have improved armor piercing damage unlike other hellscourge units. Lance version are a cheap answer to light cavalry, but wont do crap to to heavy cav and are bad versus infantry. Hellscourges are pretty decent anti-infantry light cav. these are respectively 40% or 30% cheaper in multiplayer than seekers but lack devastating flanker and AP. They do have the soul hunters ability which improves their leadership, charge bonus, and damage resistance as they kill models. Best used to run down skirmishers and broken/shattered units. great cost effective unit in multiplayer but in campaign they should probably be replaced with seekers or chariots later on. *'''Chaos Knights of Slaanesh (DLC)''' Your armored heavy cav. As expected, they're significantly more mobile than other chaos knights and come with strider + devastating flanker, for mono slaanesh these wont put out anywhere near the offensive power of heartseekers but are much more durable to prolonged melee and ranged. Probably go heartseekers most of the time but by no means a bad option. sword and shield may be preferably to lances, they already have good charge bonus from devastating flanker so the much better melee stats may be preferably to even more charge, but depends on how religiously you cycle charge them probably.
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