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===Southlands Army List=== Oh boy. During 6th edition, many books received alternate lists which shuffled back around all units, and in general did some very questionable changes to what is in which category. Most of them are... bad and instruct you to ask your opponent if you can play them. Lizardmen get the Southlands Army, a very fluffy list comprised of the often ignored lizardmen of the Southlands where saurus are rare and skinks more warlike. It was a rather interesting concept which made for.. A really bad army list. Let's take a closer look. '''Characters''' *'''Slann Mage-priest''' About what you would expect, but only up to 4th gen. Solid. *'''Saurus Scar-veteran''' What is says on the tin... as a Lord choice. Yep. Don't even get me started. Other alternate lists? They get to give dwarf lords engineer rules and Cannons for core, or bring Empire units in a Vampire Counts army with Black Knights in Lance formation. What we get is Hero level characters as lords. *'''Skinks''' Interesting. You can pick 2 of them as a single Lord chice, which is at least a new take. All skink characters get Huanchi, Tepok, and Chotec as Spawnings in addition to Sotek and Old Ones, and Skink chiefs also get Itzl to ride on a Horned one, which makes them a better goblin boss and actually would be an auto pick if it was available in the main army. If it wasn't for... we'll get into it later, but remember nothing good can come from this list. '''Core''' *'''Skink Skirmishers''' You know them you love them, you will buy them in droves. *'''Jungle Swarms''' Nope. Not here and not in the main list. *'''Skink Cohorts''' Here they are! These disappeared from the days of bow skinks in 5th editions and reappeared here... without said bows. And they are still ws2. No poisoned weapons either. No armor, shields and javelins cost extra. Same spawning options as the character versions but that makes them the saddest Specials ever. Would you ever pay 8 points for a skavenslave? Me neither. '''Special Units''' *'''Kroxigors, Terradons, Chameleons''' Same as their main army list counterparts. *'''Saurus Warriors''' As Specials, no spawning options, and only one unit per Scar-vet. Needless to say you won't be fielding any. *'''Horned One Riders''' NEW unit! And unique: you will never find them in any other army list. They are skinks riding smaller, faster, smarter Cold Ones with no stupidity, 8 movement, and fast cavalry (monkey paw's finger curls) at 21 points each!... Still WS2. Those lances might as well not exist, and there is no option for ranged weapons either. Only shield and mounted status to grant a 5+. The only good thing about them is that they cause fear and can carry around a mounted hero; also they can get any Spawning as the characters, including Huanchi, which clearly states in its entry "only models on foot". Yeah this is the level of care that went into making this list. '''Rare Units''' *'''Stegadon, Salamander Hunting Pack''' Same as the main army list entries, thank the Old Ones. *'''Temple Guard''' Ah yes, put it here where it competes for space with salamanders. About time you learned to play with a solo Slann hiding behind terrain while slinging spells that don't need line of sight or casting through a Skink Priest, I guess. If it wasn't abundantly clear now, this list is a trap made by some bored GW employee on lunch break. If you ever feel like playing it, slam your head on the table and think again. Repeat until you stop wanting to try it, or pass out. About the only good thing it makes for is mounted skink chiefs, something we'll get to see in later editions with Terradons, and keeping Skink Cohorts alive for their reintroduction to the mainline in 7th edition.
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