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===Warriors of Chaos=== The [[Warriors of Chaos]] are one of the hardest armies in the game, with a bevvy of lethal units, nasty monsters, and some of the deadliest characters of all. But the one thing they ain't is cheap. Another thing they ain't is good at shooting; these guys are pretty much melee-exclusive, with a grand-total of one war-machine and one abyssmal upgrade for ranged firepower on one of their suckiest units. Ergo, the Lore of Undeath offers two major advantages to the hordes of Chaos: [[tarpit]]s and ranged attacks. With this in mind, first and foremost, always go for Ryze - The Grave Call, the Lore's signature spell. This allows you to call up Skeletons, Zombies, and most importantly of all: Skeleton Archers. Yes, their 5+ to hit rolls may suck, but A: you ain't got any other choice besides Marauder Horsemen with Throwing Axes, and B: you're getting them for free and in large amounts. Ideally, two Sorcerers pumping out alternating units of Skeleton Archers and Zombies should amply fulfil both roles in a Warriors of Chaos army. Aside from Ryze, the only other spells of the Lore of Undeath that are even plausibly useful are Morkharn - Breath of Darkness (healing for your tarpits and Skeleton Archers), Khizaar - the Soul Stealer (blasty spells are useful for Chaos Sorcerers, and the extra Raise the Dead counters are good for boosting Ryze) and Razkhar - The Abyssal Swarm (since swarms make fairly decent tarpits). Hand of Dust is pointless since you have plenty of melee-monster characters and units for mowing down enemies, and there's already plenty of monsters, chariots, warmachines, cavalry and monstrous cavalry in the Chaos list already.
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