Editing
Warhammer 40,000/6th Edition Tactics/Blood Angels
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tactics== [[Category: Warhammer Tactics/Old]] Now, deep striking a Land raider may sound fun, but is never really worth it in most cases. The main reason is because deep strikes tend to have lethal mishaps, also this isn't a Dreadnought or an SM squad, this is an ECKSBAWKS HUEG MEHTAL BAWKS so you're more prone to get this schizophrenic tank destroyed with a deep strike mishap than by an anti-tank squad. Now this only applies to maps with cover and difficult terrain, which tends to be used in games most of the time. If you're playing on open terrain with a large size, this COULD work but then again, you rarely have any room to actually deep strike a land raider into a good flanking position, unless it's late in the game, your opponent poorly deployed his army or your map is ecksbawks huegx2. This feature is really more-or-less for casual/fun/joke games but if you decide to take it to tournaments, prepare for your game to turn into a circus of hilarity with you either successfully flanking your opponent's rear lines with metal boxes of doom or losing 300+ points in a single turn because something got in the way. Either way, someone's bound to get a laugh out of this. Despite all of this,and you're still sure you want deepstrike a bunch of expensive metal boxes, fill your troop slots with 5 man units of scouts armed with locator beacons. Have them scout move and then (??on turn one??)on turn two, you can deepstrike the Land Raiders so they can mow down your foe's shit. '''Do not expect the scouts to survive after this.'' It's also worth mentioning you could bring an Inquisitorial Detachment with Inquisitors carrying Servo Skulls. If you Deep Strike within 12" of a Servo Skull, you roll one less scatter dice. You have an army made for one purpose, and one purpose only. Motherfucking BLITZKRIEG!!! If there was any other army more adept at using this Nazi tactic it would overrape everything. Blood angels are the certified masters of BLITZKRIEG!!! I mean look at what they have in their army list. First, ALL your vehicles are basically fast attack skimmer or bikes. All others deep strike. Watch with glee as your opponent cry out in horror as your army crosses half the boardlength in the first turn (sort of. this fast vehicle FAQ may have taken away my will to live). Second, your troops are utterly focused on getting close as fast as humanly possible to the enemy and obliterating them at close-range and/or in CQC. Third, you have the best conditions for deep striking of all the armies in the galaxy. All jump infantry can deep strike and uses only one die for scatter by default). Use deepstriking Dreadnoughts in drop pods, combine it with fast flying Stormravens carrying a ten-man assault squads joined by a Sanguinary Priest and Vindicators on the ground lobbing S: 10 large-blast templates of annihilation all over the table. Combine all this with the units mentioned above, along with their aforementioned tactics and you will basically bring all your opponents to their knees crying bitter tears of rage and frustration after you stand victorious at the end of turn 2. <strike>Do not charge your Death Company into a Terminator squad, no matter what you may think will happen. Especially do not do this if you're playing against Space Wolves, Terminator Wolf Lords will eat your DCs alive without breaking a sweat.</strike> I want whatever this guy was having. Srsly. Death company is still the last word in CQC. counter-attack/TEQ's are cute but a fully tricked out Death Company will turn them into a fine red paste in one turn. Always use Dreadnoughts with Blood Talons in a Drop Pod. Trust me, they're bound to screw up your opponent's strategy. Magna grapples+melta is also a must take. Sanguinary Priests are your friends. Though BA are powerful in close combat, they are nice in shooting with their 4bs and ASM's discounts for razorbacks. So you can really SPAM these fast shooty vehicles. Take 3-4 las-plas razor teams of 5 ASM with melta and maybe power sword and infernus pistol for the Sergeant. Concentrate firepower on one target and fuck it up. Then choose other target. Libby with shield of Sanguinius is also nice. Mephy or Furioso can be taken as counter-charge. Melta or plasma honour guards are always good. Missile Devs are universal unit in Heavy Support and Autocannon-Lascannon Predators are nice for fucking heavy units up. Baal Preds ruin infantry day. Melta-Attack Bikes or Land Speeders are your mobile anti-tank units. Give your Assault Marine Sergeant TWO infernus pistols. With dat gunslinger rule, he can fire both [[Boreale|simultaneously]]. Fuck tau right? There is only One BA Tactic. Dropfucking. (warning, may cause loss of dreadnaught) Simply grab a drop pod or two, chuck in a dread. deepstrike turn one. your enemy will panic and focus the dreadnuaght leaving the little drop pod all alone. Turn 2 Deepstrike in all your landraiders that you cleverly filled with terminator squads. watch as your opponent quits warhammer
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information