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Warhammer 40,000/7th Edition Tactics/Imperial Guard/Armoured Battlegroup
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===Fast Attack=== *'''Scout Sentinel Squadron:''' Dirt cheap mobile outflanking guns on legs. Die the moment your opponent looks at them, so be sure to use their shots wisely. *'''Armoured Sentinel Squadron:''' Less cheap mobile guns on legs, but this time with solid AV12 on front. They die too, but not as fast as their scout brothers. Can also be useful for screening your tanks, in case you don't want to hide them behind an Aegis line. *'''Imperial Navy Gunship Squadron:''' Vendetta or Vulture squadron. Only one per FOC, so choose carefully. Basically auto-include. These are the classic Vendettas at 125 pts and 12 transport capacity aka 50 pts cheaper and twice as good as the 'modern' versions from the IG Codex . You also get access to Navy upgrades such as flares/chaff granting a one off 4++ and 'Distinctive Paint Scheme' allowing one unit to reroll a failed leadership test once per game. *'''Tauros Strike Squadron:''' <strike>Not</strike> a fluffy choice for Armoured Battlegroup (ever seen a scout humvee?), however Hellhounds/Infernus shell Battle Tanks tend to be better at burning the shit out of cover campers. Lascannon equipped Venators with HKMs can be good at vehicle sniping though, but you've got more then enough anti-tank in this list *'''Salamander Recon Squadron:''' This thing combines the outflanking tricks of Tauroses/Scout Sentinels with Chimera-level armour and weapons. Overall a good choice, useful for glancing opponents' artillery and vindicators side/rear armor to death. *'''Hellhound Squadron:''' It's Hellhounds, Bane Wolves and Devil Dogs. Nothing has changed, so use them as vanilla ones - to kill things with fire, melt down cover camping MEQ's and evaporate TEQ's or tightly packed vehicles respectively.
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