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==Litanies of Battle== Now litanies are like the Dark Apostle's prayers, going off on a 3+. Before the game starts, generate the litanies your chaplain knows and start with Litany of Hate + Chapter Litany. Like psychic powers, you cannot spam the same litany even if several chaplains know it, but they are chanted at the beginning of the battle round and remain active until the end of it. This also means a Chaplain won't have an active litany on the turn he deepstrikes, as he can't chant while not on the table. The same rules apply if he rides a transport, so you'll need to come up with other ways to make him fast, like putting him on a bike. * '''Litany of Hate:''' Default prayer, 6" aura of re-rolling all melee hit rolls (not just misses) for your chapter. *'''Invocation of Destruction:''' Your chapter-exclusive Litany. Lets one unit of {{W40kKeyword|Blood Angels}} who roll a nat 6+ to wound in melee get AP-4. This is bloody hilarious when you pull it off, but since this doesn't factor in any modifiers you'll probably not use it much unless you get a Master of Sanctity. #'''Litany of Faith:''' 6" aura of FnP 5+++ vs mortal wounds for friendly {{W40Kkeyword|Blood Angels}} units. Not cumulative with other rules, as per usual (but stated regardless). #*Extra protection vs witchery. Will help with whatever goes through the Librarian. Also makes your plasma vehicles more durable when firing plasma, and your company vets more durable when bodyguarding. A 2/3 chance of a 1/3 chance to ignore damage is equal to 2/9, so this is slightly (4/3) ''better'' than a 6+++ FnP, with the caveat that it only works on Mortal Wounds. #'''Catechism of Fire:''' Select a friendly {{W40Kkeyword|Blood Angels}} unit within 6". +1 to the wound roll when "resolving a shooting attack" against the ''closest'' enemy unit, meaning it affects Overwatch, too. #*''Nasty'' with flamer Vets/Aggressors - generally better the less the gun relies on S or range to get work done. ''"Of Fire", get it?'' Deepstrike/transport them next to a chaplain who was already on the field. #*Combine with Masterful Marksmanship (and careful target selection) to let your Sternguard wound MEQ on a 2+. It also lets sniper rifles proc Mortal Wounds on 5+ to wound, but only when targeting the nearest foe. #'''Exhortation of Rage:''' Select a friendly {{W40Kkeyword|Blood Angels}} unit within 6". Their ''unmodified'' 6s to hit in melee generate another attack with that weapon, which cannot proc extra attacks itself. Good when you already have a Captain/CM/second Chaplain giving you a re-roll and their aura would overlap with the Chaplain's. #*If you're already betting on exploding 6s, use it alongside '''Death to the Traitors''' or even '''Gene-wrought Might'''. #'''Mantra of Strength:''' He'll show you how it's done. +1A +1S to the Chaplain, and +1D to his melee weapons. ''D3 Crozius!'' #*'''Smash Chaplain:''' Combine it with the 'Benediction of Fury' relic crozius (WS2+ S7 AP-2 D4) to kill characters, or a Master-crafted Power Fist for (S+1)X2 = WS3+ '''S10''' AP-3 ''D2+1d3'' (which is basically a better S10 D4 avg Thunder Hammer, which chaplains can't usually equip) to kill heavy infantry and bigger targets, like vehicles. To this you may add Warlord traits, stratagems, doctrines, and psychic powers as you can afford and be bothered with. #'''Recitation of Focus:''' Select a friendly chapter unit within 6". +1 to their hit rolls when shooting. Even during overwatch, meaning you should answer enemy charges with supercharges. '''''Safe plasma!''''' #*If you ''don't'' have a special interaction with getting +1 to hit, this generally makes your Chaplain a worse Captain: a 2/3 chance to improve BS3+ to BS2+ is mathematically identical to (and will stack with) re-rolling 1 to hit, but this Litany only hits 1 target, so even ignoring all the other caveats (inactive when you ride a transport/deep strike, doesn't work on both shooting and melee, etc) this alone will make your Chaplain a waste of points. He'll only earn his keep when you have a deathstar unit going that cares about +1 to hit beyond improving BS by 1. This is good for a plasma unit; if you want to support a gunline bring a Lieutenant instead. #'''Canticle of Hate:''' Non-cumulative 6" aura of '''+2 to charge rolls''', as well as +3" to pile in and consolidation moves. In all cases, the friendly {{W40Kkeyword|<chapter>}} unit in question has to be within the aura at the time the move is made - the consolidate move especially will often not happen unless the Chaplain also made his charge. #*Do keep in mind the chaplain has to be on the field at the beginning of the battle round. Not even the Impulsor's broken disembark rules would help here, only a Jump Pack / Turboboosting Biker Manlet would have a chance.
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