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Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
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=====Frozen Stars Special Rules===== *'''Masque Forms - Hysterical Frenzy''': If units of this form charge, +1 Attack until the end of the Fight Phase. ** Like the Legendary Fighter Warlord trait applied to your whole army (which can funnily enough stack with that trait to give your warlord another extra attack on the charge). Obviously best used on max Troupe squads (a full 12 person Troupe goes from 48 to 60 attacks), but they'll be a massive threat magnet, and won't fit in a clown car. Morale will be nasty; keep 2 CP spare (or '''The Laughing God's Eye''') for auto passes. ** When you decide to run maxed out 12-elf squads, it is either this trait or '''Dreaming Shadow''', but consider how well this trait pairs up with the '''War Dancers''' stratagem, putting Khorne Berzerkers to shame. Frozen Stars have their specific stratagem '''Malicious Frenzy''' that allows them to add +1 to wound against {{W40Kkeyword|Infantry}}, {{W40Kkeyword|Beasts}}, and {{W40Kkeyword|Bikers}} (read: your favorite targets), all without any dependencies on psychic support or WTs (maybe '''Twilight Pathways''' to deliver them wherever needed). So, in the end, with a modicum of CPs (that's around 3-6) you can finally have enough Choppa to make any Ork horde cry, with 120 S4 AP-3/S5 AP-2 attacks on the charge with +1 to wound and re-rolling all failed to wound. Now that's proper murder clowns! *'''Warlord Trait - Our Kin will Rise Again''': Friendly {{W40kKeyword|Frozen Stars}} units within 6" of your Warlord gain a 6+++ against their last wound. Doesn't stack with Webway Dance. **Kind of helps your survival (especially with all the buffs you can apply) but a 6+++ is still meh. *'''Stratagem - Malicious Frenzy(2 CP)''': Select a Frozen Stars unit at the beginning of the Fight phase. Add 1 to that unit's wound rolls for any attacks that target an enemy {{W40kKeyword|INFANTRY}}, {{W40kKeyword|BEASTS}} or {{W40kKeyword|BIKERS}} unit. *'''Remnant of Glory - The Ghoul Mask''': Lets the bearer Deny The Witch as if they were a Psyker, or on a Shadowseer lets them Deny twice a turn. Additionally, you can add 1 to the Bearer's Deny Test roll. </div> </div>
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