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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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==Warlord Traits== ===Universal=== *'''Alien Majesty''': Increase the range of the Warlord's aura abilities by 3". While the Patriarch and Magus has a decent buff, It's the Primus that you really want to have this trait. It means that he can fail his charge and still buff units that don't. *'''Biomorph Adaptation''': Add 1 to your warlord's Attack and Strength characteristic. Simple but deadly effective on a Patriarch (possibly best Warlord Trait for him alongside Pauper Princes WT), remember most of your unit's Strength are in that sweet spot where it can massively affect their wounding chances. *'''Focus of Adoration''': Friendly {{W40Kkeyword|Infantry}} units can do a Heroic Intervention within 6β³ despite not being characters. It sounds strong as fuck at first glance but once you consider the fact that your Acolytes will probably be dealt with Shooting instead of Fighting (since they kill things very easily there) you won't generally take it. *'''Born Survivor''': Decrease the damage taken by the warlord by 1 to a minimum of 1. Doesn't protect from mortal wounds but boy does it get silly when put on an Abominant. The problem is: why would you take the current Abominant and not a Patriarch? *'''Shadow Stalker''': -1 To Hit against your Warlord, on both melee and ranged attack. Not as good as Born Survivor sadly because our Characters are generally intargetable but it's better than Born Survivor when deciding to use Unquestioning Loyalty since you'll be reducing the chances to be hit in Fight phase and then trying to pass them onto your troops. *'''Preternatural Speed''': Your Warlord always fight first in the fight phase. The Locus already has this as an ability so if you roll for it, he gains '''Biomorph Adaptation''' instead. Useless Warlord Trait since you'll be pretty much destroying things in the Fight phase and you won't generally have the enemy voluntarily staying there to fight you. Just don't bother with this one. ===Cult-Specific=== *{{W40Kkeyword|Cult of the Four-Armed Emperor}} - '''Inscrutable Cunning''': Gain d3 bonus CP. Additionally, once per battle you can re-roll one hit, wound, or saving throw for any friendly unit (not just the Warlord) as long as the Warlord is on the field. Nice to give to a Magus via Broodcoven stratagem. *{{W40Kkeyword|The Hivecult}} - '''Hivelord''': Friendly units within 6" re-roll hit rolls of 1 with ranged weapons. Also best option for Broodcoven Maguses since they fine staying on the board mindprotecting your units, casting a buff/debuff and giving reroll hit rolls of 1s to your units. *{{W40Kkeyword|The Bladed Cog}} - '''Single-minded Obsession''': After deployment but before the first battle round begins, pick an enemy unit. Friendly units within 6" of the Warlord can re-roll failed wounds against that unit. Old Grudges but for GSC, works in Fight phase too but what kind of list are you playing then? *{{W40Kkeyword|The Rusted Claw}} - '''Entropic Touch''': Friendly units within 6" of the Warlord that make an unmodified wound roll of 6 in the Fight phase improve that attack's AP by 1 (e.g. AP0 becomes AP-1). Useless since your dedicated melee units already have AP -4 on 6s to Wound so it only makes sense for Acolyte's chainsword attacks. Pass. *{{W40Kkeyword|The Pauper Princes}} - '''Beloved Grandsire''': Add 2 to Unquestioning Loyalty rolls made when the Warlord fails a save or is hit by a mortal wound. 2++ against mortal wounds is incredible; literally the best save in the game. Park your guy behind a pack of Neophytes and watch your opponent rage as your Primus Matrix dodges Vindicare bullets. How does it feel to have your entire army as a T'au Drone? **For best the use give to a Patriarch and keep a big unit of 30 conscripts next to him (since it's the largest unit with the genestealer cult or broodbrothers keyword). The Patriarch will insure that your <s>slaves</s> servants won't run away, and in return the conscripts will happily and (more importantly) consistently jump in front of the bullets, all without wasting any useful units. *{{W40Kkeyword|The Twisted Helix}} - '''Bio-Alchemist''': The Warlord's weapons deal 1 extra damage. This does not apply to Relics. Absolutely brutal on a Patriarch, allowing him to mincemeat most HQs and light tanks. You generally choose this when your enemy has many multiwound models instead of the +1 attack and strength.
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