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====Talisman Runes==== *'''Master Rune of Kingship:''' 40 pts. Gives a Dwarf Lord Stubborn and Immunity to Terror. While it all sounds nice, it's also half your allowance down the drain. *'''Master Rune of Balance:''' 50 points for stealing a power dice (no longer require a dice roll). Not as good as it once was, but if you have the points to spare there's no harm in adding it to a Runesmith. *'''Master Rune of Spellbinding:''' 30 points for +2 to dispel is a pretty neat grab. *'''Master Rune of Spite:''' 30 pts. Generally, your points are better spent on armour so that its effects don't have to come into play, though if you're making a Slayer-themed list this one can prove useful. *'''Master Rune of the Challenge:''' 15 pts. Single-use power to force an enemy to charge you or run away like sissies. Might have used if you want to lock up an elite unit, but it's just as likely to be a trap. *'''Master Rune of Passage:''' 10 pts to auto-pass Dangerous Terrain tests. Good on a Runesmith or thane for helping a Horde pass through terrain pieces. *'''Rune of Warding:''' The easy Ward Save runes. These are a bit better than before since with Hand Weapon and Shield, your character has only a 6++ Ward Save by default when in close combat against S8 and lower (aka everything he wants dead), so the second and third rune will help you, and "Look Out Sir!"/Master Rune of Grungni should protect your character well enough outside of combat. *'''Rune of Spellbreaking:''' Dispel Scroll that can be taken on more than one Runefolk. Same price as a dispel scroll. For 20 more points, you get the stack which is the same, except you have a 50% chance to remove the spell from the wizard. 1 is a must take (and you can take them across multiple Runesmiths), though 2 stacked are only really worth it if you know your opponent is going to be using spells like the Purple Sun or buffs like in the Lore of Life. *'''Rune of Fate:''' 2++ Ward against your first wound. Too situational, don't bother. *'''Rune of Luck:''' This rune can be worth it if you have a point sink, Lord, that you don't want to lose to a characteristic test, otherwise it's more of a way to bypass the Rule of Pride concerning Talismans. *'''Rune of Furnace:''' 2++ ward against flaming attacks for 5pts. A great way to bypass the Rule of Pride and how common flaming attacks are becoming can be handy to have on a character. Also very important when facing Lore of Metal. *'''Rune of Brotherhood:''' Dirt cheap at 5 points, but not allowed on those on Oath Stones or Shieldbearer. Now your dude can scout with rangers or ambush with miners.
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