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===Special=== *'''Huscarls:''' Tougher Norse with I4 and S4 and a hero bunker. In addition to Stubborn, Shieldwall adds +1 to their armour against missiles from the front or side (getting a 3+/2+ from shield and fur cloak and light or medium armour). With Shooting focused meta, the armour gets them through the trenches to deliver thier S6 Great weapon (if not, be a missile magnet). *'''Berserkers:''' The crazy motherfuckers. They take Reavers, and add S&T4, Frenzy, and Devastating Charge; Skirmishers are optional. Their pitiful saves invite being shot to death. When paired with something to take the brunt of the damage, they can rip through most mortals. *'''Shieldmaidens:''' And who said women couldn't join an army? The cheaper hero bunker as they reroll failed parry saves as proof of how skilled they are with their shields. If you want a bit of ranged support, then grab some javelins. They are not as fighty as Huscarls and but are the same cost as Reavers, but they will live longer for their price, and you can divert points elsewhere. *'''Hunters:''' The Empire's Huntsmen, but with +1 WS/I. These skirmishing scouts are every bit as deadly with a bow as they are with their blades. If you want them to do more combat for some reson, they can nab dual-wielding. *'''Ulfwerenar:''' You have chaos werewolves. These fuckers are plenty threatening with M7 S/T4 and I5, and optional Skirmishers. With Frenzy plus counter-charge, Fear, and Regen (5+). *'''Skin Wolves:''' The result of a Ulfwerenar, so chaos tainted that the wolf burst out of the skin. Pay more than two Ulfwerenar with fewer attacks, but higher unit strength and more wounds per model, so less investment is lost each time the unit loses a wound. Ulfwerenar is better-vanguarding into the enemy's face, while Skin Wolves are less of a point investment being flushed away every time it gets shot at. *'''War Wolf Chariot:''' 75pts. Your standard light Chariot but has Blood Rage and Counter-charge to make it better at that role. The ability to get impact hits, even if charged during the opponent's turn, is something any chariot would want. *'''Ice Wolves:''' Unlike War hounds, they are more like three Razorgors with a support role. 3 S5 attacks each, but they are expensive and fragile for a Monstrous Beast. Thier purpose is to use that 9" movement to stay out of the line of sight while positioning as to the time you charge with another Norse unit to apply Ice attacks.
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