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====Enchanted Items==== *'''Bigged's 'Ed Kickin' Boots:''' 30pts. Orcs (any) on foot only. The bearer gains Stomp. Fantastic on any Orc with his chopper. **As this item has not been updated, with 9ths RAW you can have the rider and mount make stomp attacks, so devastating with warboss on Maw-Crusher. *'''The Pipes of Doom:''' 35pts. Night Goblins only. During the shooting phase, this little trinket pretty much forces anything, not infantry or monstrous infantry within 12" to test for panic, which is a bit of a surprise trick. *'''Ironback Boar:''' 30pts. Common Orcs and Black Orcs only. Surprisingly, this gives you a new boar. This boar is now S4 and has Impact Hits (D3), making your boss a bit deadlier. *''''Eadbuttin' 'At:''' 25pts. Orcs only. This gives a bonus attack with ASF and Killing Blow in challenges. Sadly, this doesn't benefit from anything else, limiting its viability. *'''Effigy of Mork:''' 25pts. Savage Orcs only. All enemy attacks against the bearer in melee suffer -1 to hit, which is a pretty decent form of protection. *'''Tricksy Trinket:''' 25pts. Goblins only. Disables the normal ward saves of any models in base contact (no effect on Dodge, Regeneration and Parry), making you a menace in combat and the biggest threat ever to a daemons army. *'''Mad Cap Mushrooms:''' 20pts. Night Goblins only. Though this is single-use, it can be given to Fanatics' attached unit when you trigger this. Everyone now deals +d6 hits to anyone they come into base contact with, which is nice for the Fanatics and potentially so for the bearer. *'''Nibbla's 'Itty Ring:''' 20pts. Bound PL4 spell with 'Eadbutt, meaning this can be given to any army needing a good hitting spell. However, any time you successfully cast it, you have to roll a d6 - on a 1, the bearer hits themselves too. *'''Warbass Imbad's Iron Gnashas:''' 20pts. Common Orcs and Black Orcs only. Grants an extra attack with Killing Blow, which is weak as hell, especially since, like the 'Eadbuttin' 'At, this doesn't benefit from anything else. *'''Brimstone Bauble:''' 15pts. Goblins only. This makes him go kamikaze and deal d6 S6 hits to all units in base contact if the bearer dies. The plus side is that this can shift combat resolution. The bad side is that you have lost a valuable hero. *'''Guzzla's Battle Brew:''' 15pts. Roll a d6 at the start of the battle. The bearer either gets Stupidity, Hatred, or Hatred and Frenzy. *'''Maad's Map:''' 15pts. Model on foot only. At the start of the game, you roll a d6. The bearer gets either Scouts or Ambushers, depending on how you roll, which might be interesting but random.
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