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==Hired Swords== ===Parzival Muffins=== ''Parzival is a halfling scout who was hired to look after the lolis by Ophelia after Yugott paid his debt. The other Sisters were fairly apprehensive about letting the guy in, due to his general quirks. He always gives extra food to the girls, and Juliana thinks he may like the younger ones a little too much, but Ophelia promises that the threat of whips and hammers will keep him in check. Also, he has an odd speech impediment, pronouncing 'scout' as 'scoot' and 'rout' as 'root', for example.'' '''Halfling Scout''': 15 + 5 upkeep {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 4 | 2 | 2 | 2 | 4 | 1 | 9 |- |} '''Special Rules''': -Cook (+1 Warband Size limit) '''Equipment''': -Bow (Range 24. S3) -Cooking Pot (Helmet) (4+ Stun save) '''Skills''': -Quick Shot (Allow 2 attacks at -1 WS) -Trick Shot (Ignore cover) '''Skills List''': Speed, Shooting '''Advancements''': Quick Shot, Trick Shot, +1 W, +1 Ld '''Experience''': 14 (Next Adv: N/A) ===Filia Mortis=== ''Filia was originally a young girl living normally in the city-state of Luccini. Her family was of low wealth and had a home far from the safety of the city proper. All changed when a fleet of pirates attacked. While they were drive off eventually, her parents were killed and she herself was taken as spoils. There, she was used by the cutthroats until the ship she was kept on was raided by a navy vessel, and she was taken again. Of course, she wasn't quite out of hot water. Rather than raise her normally, they taught her to shoot. They taught her to aim quickly and show no mercy. For two years, she was raised in this way, until she became a master shot with her bow. From then on, she was to be 'rented out' to armies, advertised as their "Daughter of Death", for a fee. Recently, they came to Mordheim, and Juliana, hearing this story from a rival warband, felt terrible for her. Using the group funds, she bought out Filia, with intent to give her a proper raising. Of course, Filia is more than happy to fight, staying far away from combat and shooting with her crossbow.'' '''Tilean Marksman''': 30 + 15 upkeep {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 7 |- |} '''Special Rules''': -Steady Hands (Ignore long-range penalties) -Dead Eye Shot (Ignore cover) '''Equipment''': -Light Armor (+1 Armor Save) -Sword (May Parry) -Crossbow (Range 30+6. S4, Cannot move and fire on same turn) '''Skills''': -Eagle Eye (+6 range to shoot) -Nimble (Can move and shoot with crossbow/handgun) -Quick Shot (Allow 2 attacks at -1 WS) '''Skills List''': Shooting '''Advancements''': Eagle Eye, +1 I, Nimble, Quick Shot '''Experience''': 14 (Next Adv: N/A) ===Hagar Boehner=== ''Hagar was a Pit Fighter who earned his freedom through repeated victory. As a free man, he traveled to Mordheim to make his weight in gold from selling his services to the warriors, at least until he a terrible fight left him pinned under an immovable piece of rubble and left for dead. Luckily, the Novus Potentia stumbled upon him, freed him, and tended his injuries. For their heroism, he agreed to follow them through one battle, although he'd happily tag along if they continued to pay him as such...'' '''Pit Figher''': 30 + 15 upkeep {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 2 | 7 |- |} '''Equipment''': -Helm (4+ Stun Save) -Morning Star (+1 Strength on first turn of combat, cannot use Buckler or second weapon) -Spiked Gauntlet (May parry) '''Skills''': -Pit Fighter (+1 WS and +1 A when indoors) -Mighty Blow (+1 Strength in close combat) -Sprint (Can charge or run at three-times Movement) '''Skills List''': Combat, Strength, Speed '''Advancements''': Pit Fighter, +1 W, Mighty Blow, Sprint '''Experience''': 14 (Next Adv: N/A) ===Leonhard Klemens=== ''With his rifle, Leonhard claims he has taken down even the most frightening quarry. He came to Mordheim hearing tales of great beasts and rabid warhounds running about. When the Sisters heard of the man, they quickly hired him, hoping to use his expertise to maybe deter those pesky Beastmen from repeatedly trying to get with them.'' '''Big Game Hunter''': 40 + 18 upkeep {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 4 | 3 | 3 | 1 | 4 | 2 | 7 |- |} '''Special Rules:''' -Set Traps (Set up to 6 traps 6" from each other when unit is placed, models roll d6 when 3" away from a trap: 1-3 Nothing happens; 4-6 The unit takes a hit at Strength equal to the dice roll, Animals count as "Captured" if taken out by a trap) '''Equipment''': -Light Armor (5+ Armor Save) -Sword (Can Parry) -Net (Range 8. One use, If target fails Strength test, they are immobilized for a turn.) -Hunting Rifle (Range 48. S4, Cannot move and fire on same turn, Can fire every other turn, can pick targets, -2 Armor Save) '''Skills''': -Hunter (Can fire handguns and long rifles every turn) '''Skills List''': Shooting, Academic '''Advancements''': Hunter, +1 W '''Experience''': 7 (Next Adv: 9) ===Gregor Hertwig=== ''Gregor was a normal Roadwarden patrolling the streets when he heard of the terrors of Mordheim. With a strong sense of justice, Gregor rode into the city on his trusty steed and offered his service to any warband who was working to clean up the place. Novus Potentia is just this warband as they clash with evil and collect the vile shards to be hidden away.'' '''Roadwarden''': 40 + 20 upkeep {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |- |} '''Horse''' {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 0 | 5 |- |} '''Special Rules:''' -Lethal Marksman (Ignore cover, increase range by 6") -Stern (Reroll Fear tests, immune to All Alone) -Expert Rider (Can move and shoot without penalty on horseback) -Stagecoach (Can reroll once per turn until he rolls a 1 if there is a wagon, etc. on the field) '''Equipment''': -Heavy Armor (4+ Armor Save) -Horseman's Hammer (Two-Handed, +1 Strength, +1 more when charging on a horse) -Crossbow (Range 30+6. S4, Cannot move and fire on same turn) -Torch x2 (Extends spotting range by 4", can attack at -1 WS, can set fires on a 6+) -Horse (That's my horse) '''Skills''': -Quick Shot (Allow 2 attacks at -1 WS) '''Skills List''': Combat, Strength, Shooting, Cavalry '''Advancements''': +1 I, Quick Shot '''Experience''': 7 (Next Adv: 9)
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