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===Heroes=== '''Lord of Change:''' Has a lovely command ability if you've got lots of of Tzeentch Daemon wizards and is an actually very powerful caster by himself, since you need to roll fucking awfully to screw up casting rolls with him. On the other hand, he's kind of fragile and his melee potential is absolutely awful for a 10 Wound monster. '''Herald of Tzeentch:''' Has a pretty cool combination of tricks going for him. He has a unique spell with a casting value of 9, which is pretty fucking high. Also, once per game, he can cast with 3 dice instead of two, making 9 much more reachable. Also, if he casts with a value of 9 or more (no matter which spell) he can cast another one. Basically once per game you can cast twice unless you roll real bad. Keep in mind that casting with three dice, adding Chaos Familiars and a Lord of Change can mean that once per game you can summon ''anything'' including the way overpowered Soul Grinder. '''Herald of Tzeentch on Disc:''' Oddly the disc is disturbingly powerful in melee. However, the Herald on it wants absolutely nothing to do with melee. Ultimately, the Herald on Disc is a confused beast, best left alone. '''Herald of Tzeentch on Burning Chariot:''' When deciding how to build the model, do consider that this unit doesn't get the magical flames shooting attack that other heralds get, or the blue horrors close combat attacks that the exalted flamer gets. In other words, if you build this version, you can use the Blue Horrors to increase your Pink Horror units, the Exalted Flamer by himself and all the flame bits for nice conversions.
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