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====Super Star Destroyer==== The giant Star Destroyer made famous in its appearance in ''The Empire Strikes Back'', and also the first '''Huge''' ship in Armada (and with an astonishing 2 foot long "miniature" it certainly deserves the classification). Even slower than the ISD, but armed to the teeth and extremely durable even before factoring in the extra abilities it gets by being [[That Guy|Huge]]. As an added bonus, every time you resolve the command dial you'll get the corresponding token for whatever you selected on the dial. Which is only fair because if you take one of these you're gonna be BADLY out-activated. *'''Star Dreadnought Command Prototype'''- [[DISTRACTION CARNIFEX|The cheapest Super Star Destroyer]] variant at "only" 220 points un-upgraded, but still comes with eight attack dice (four red and four blue) from its forward firing arc, six ship tokens, a hull value of twenty-two, and ten upgrade slots (3 officers, 1 weapons team, 1 offensive, one ion cannon, one turbolaser, and 2 Fleet Command), making it more than enough to be the centerpiece of a fleet with just enough points left over for support elements if you lot it out. *'''Star Dreadnought Assault Prototype'''- For 30 more points than the Command prototype, you lose the Fleet Command slots for one more slot in offensive, ion cannon and turbolaser. It also swaps one of its anti-squadron dice from blue to red and gains another red die on its front arc as well as an extra blue die on its side and auxiliary side arcs. *'''Executor-I Class Star Dreadnought'''- Priced exactly ''ONE'' point above regulation play when combined with the cheapest commander available, the Executors are clearly not meant for proper 400 point Armada games. With that being said, playing an Executor-I is a shameless expression of vulgarity on the play mat. 9 dice from the front (5 red, 4 blue), 7 from the sides (3 red, 3 blue, and a black), 6 from the auxiliaries, and 4 from the back. A staggering total of 13 upgrade slots, including four officer and fleet command slots each. An ''OBSCENE'' hull total at 33, with 2 extra shields for each side and aux-side and 1 more shield in back. The Executor-I is force to be reckoned with. *'''Executor-II Class Star Dreadnought'''- Hoo boy. 411 points gets you 10 dice for the front arc (5 red, 5 blue), 8 dice for each of the side arcs, and 7 dice on the auxiliary side arcs. Like the Executor-I it has 13 upgrade slots and a hull value of 33, but it gives up 3 Fleet Command slots in favor of one extra slot for offensive, ion cannons, and turbolasers. But with the sheer firepower it brings, does it really ''need'' a fleet to back it up? *'''Titles''': **'''''Annihilator''''': the most expensive of the titles, at 8 pts, it allows you to reroll one die each time the ship attacks a squadron. Not the optimal use of the SSD, but if you're being swarmed by hordes of B-wings and Y-wings, it can help out. **'''''Eclipse''''': deal face up damage when you overlap an enemy ship. Let's not get into that the ''Eclipse'' was its own even bigger ship class, not an SSD... Actually this ‘Eclipse’ was an Executor class SSD, known for being the sister ship of the ‘Executor’ and the Emperor’s flagship **'''''Executor''''': removes the cap on how many command tokens you can have. Have as many as you want, of whatever kind you want. Go nuts! Bear in mind however that it doesn't lift the hard cap allowing you to only resolve a command once per turn (and spending a single token and/or dial to do so). **'''''Ravager''''': gain the ability to use Concentrate Fire tokens to gain an extra attack die rather than a reroll (reroll is still an option if wanted). That extra die must be of a color already in the attack pool. A nice little bump in firepower if you've already got rerolls from somewhere else (like from Leading Shots or the admiral version of Vader).
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