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Demon: The Fallen
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=== Torment === After being subjected to countless millennia of torture and horror, the Fallen Elohim have been reduced to Demons. The more evil the demon acts on Earth the more Torment he accumulates, this can be both good and bad as it grants both strengths and weaknesses. In game mechanic terms, you typically have to fill out a bar of Temporary Torment before you gain a dot of Permanent Torment, the former which can be removed by doing good and selfless deeds and the latter with experience, though Permanent Torment is hardcapped at 1. You gain Torment in both shapes by being evil. Once you hit 10 Torment, you're essentially one of the Earthbound. Holding such anger means any living host you take rapidly falls apart, forcing you to possess an object instead. In short, it's not meant for players to indulge and is typically answered with a "game over" akin to when Vampires lose all their Humanity/Path of Enlightenment score and become a mindless beast. Unlike Humanity which goes from 10 being a saint to 1 being a monster, Torment is reversed: 10 turns you unplayable and 1 makes you a saint. It is rumored amongst the Fallen (especially the Reconcilers) that it is possible to attain the forgiveness of Heaven and become Elohim once again. This would be Torment 0, creating a state somewhere in between Golconda and Ascension. At this point a character would no longer be playable either, but there are not hard rules for how to do this. As such, it's up to the Storyteller to consider if redemption is even possible in their game. Of course, each level of Torment has its own sins linked to it: {|class=wikitable cellpadding="1" cellspacing="0" |- | align=center | '''Torment''' || align=center | '''Hierarchy of Sins''' |- | '''10''' || There is no sin. [[Fist of the North Star|You're already damned]]. Why not do whatever you want? |- | '''9''' || Casual violation of others: murder for no reason, thoughtless cruelty and torture, near-mindless savagery. |- | '''8''' || Premeditated violation of others: plotted murder or assassination, systematic destruction of another, long-sought revenge. |- | '''7''' || Sins of passion: murder in a fit of rage, giving in to feelings of hate, anger, jealousy, or irrational prejudice, encouraging the same in others. Destroying particularly inspirational or meaningful objects. Doing personal harm through addiction or other self-destructive patterns of behavior. |- | '''6''' || Destruction of the works of others, inflicting intentional emotional harm through cruelty or neglect. |- | '''5''' || Accidental violations: doing harm to others through carelessness, negligence, or thoughtlessness. Neglecting duties or responsibilities. Betraying another's trust. |- | '''4''' || Theft from or deception of others without just cause. Breaking your sworn word. |- | '''3''' || Doing harm (physical, emotional or spiritual) to a mortal for any reason other than self-defense or the greater good. |- | '''2''' || Doing harm to any moral creature for any reason other than self-defense or the [[greater good]] (a disrespect for the order of Creation). Permitting any lesser sin in your presence without at least trying to prevent it. |- | '''1''' || Any act of cruelty, selfishness, or thoughtlessness. Allowing any such act in your presence without trying to prevent it. An unwillingness to sacrifice for the greater good. |} Defilers, Fiends, Malefactors, and Scourges all start at 3 Torment, while Devils, Devourers, and Slayers start at 4. Torment 4 is the rough equivalent of Humanity 7, putting the latter group on par with the other game lines while giving the former group a head start.
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