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==Warhammer== ===Warhammer Fantasy=== In [[Warhammer Fantasy Battle]], elves all live to 2500 years, their units are always less armored and faster than the human equivalents, and they have the most Mary-Sue wizards of anybody else in Warhammer. * Asur. Known as "[[High Elves (Warhammer)|High Elves]]" because they think they are better than you. Live on an island continent that is an unsunken Atlantis for all intents and purposes. Or more exactly Melniboné, without the incestuous orgies and the mass-murdering fun. * Asrai. The "[[Wood Elves (Warhammer)|Wood Elves]]," are the ones that are slumming it in the Loren Forest. * Druchii. The "[[Dark Elves (Warhammer)|Dark Elves]]" that live in Naggaroth on the other continent, ready to fuck your colonist shit up. Basically, Melnibonéans, WITH the incestuous orgies and the mass-murdering fun. ===Warhammer Age of Sigmar=== [[The End Times]] happened and all of the elves of the world-that-was died and their souls were eaten by [[Slaanesh]]. And since Slaanesh is the god of excess he/she/it ate so many of these tasty elven souls that he became fat and slow. The new elven gods used this weakness to capture Slaanesh and punch it until elf souls come out. [[Just As Planned]]. Games Workshop used this as an excuse to add more elves (or as they're now known, Aelfs) than ever before. * Azyrites: The closest thing to the old world elfs. They are descendants of those elves that survived the End Times and managed to flee to [[Azyr]] before [[Sigmar]] sealed the Realm Gates. In game terms, these are all the aelf factions that haven't got an update yet. * [[Sylvaneth]]: The first faction to be reimagined for Age of Sigmar and the furthest removed from the elven race. Allarielle saved the souls of "ancient protectors" (most likely Asrai from Athel Loren) and gave them a new form as half-tree-spirit/half-elf Tree-Revenants. * Daughters of Khaine: [[Morathi|Morathis]] personal army is made of two kinds of Aelfs. The 'normal' Sisterhood of Blood made of crazed khaine cultists similar to the other Azyrite factions. And the Scáthborn, Aelfs formed from the souls reclaimed from Slaanesh. These include the snake-like Melusai and the winged Khinerai. * [[Idoneth Deepkin]]: [[Teclis]] first, failed attempt to remake the elven race. * Light and Shadow Aelfs: The [[Lumineth Realm Lords]] created by [[Tyrion]] and the yet to be revealed aelves of [[Malekith|Malerion]]. ===Warhammer 40K=== The Eldar (or Aeldari) are the setting's space elves, an alien species that has an uncanny superficial resemblance to [[humans]], though it becomes apparent that they are pretty fucking weird after one has been strapped to a autopsy table. Technically, different kinds of Eldar are not sub-races, but more of a cultures - it's perfectly possible (albeit not easy) for a commorite to renounce his bad soul-eating BDSM habits and join The Path, or the Harlequin troupe, even regaining his psychic powers in the process, and even easier for a craftworlder or exodite to become indistinguishable from natural-born dark eldar. * [[Craftworld]] [[Eldar]]: Vanilla High-Elf-analogues. [[GW]]'s originality at its finest. They were the ones who left the increasingly debased Eldar society that created a Chaos God of rape and hedonism due to galactic scale orgies. Will sacrifice millions of humans to save a single Eldar. Don't worry, it's not like anyone else wouldn't do this, and the Imperium doesn't give a shit about it's citizens anyway (they probably kill as many humans each day as all of the other races combined), though it does kinda make the whole Eldar's "moral superiority" stance pretty shaky at best. They live on giant world ships, and trying desperately not to die out. * [[Dark Eldar]] (or Drukhari): The survivors of the original Eldar empire that didn't think of getting the hell outta Dodge. You know [[Exterminatus|the story]] of how that went. Unlike the Craftworlders, they Drukhari decided to continue right on from where they were interrupted. Only this time, Slaanesh is constantly sipping at their souls, so they must torture each other, rape each other, torture and rape captured slaves of other species in order to avoid the aforementioned Chaos God stealing their souls (and they love it). Absolute fuckfaces. They live in a world city cleverly hidden in a tunnel in the [[Webway]]. * [[Exodite|Exodite Eldar]]: Space Wood Elves. Lost tribes of Eldar who abandoned the Eldar core worlds before they got raped. Living primitively on otherwise uninhabited worlds, though "primitively" here meaning they ride lizards while wielding laser lances, instead of riding jet bikes while wielding laser lances. Opinion is that they WILL fuck your shit up if you happen to start a colony on THEIR world, though they seem to be GW's favorite punching bag right beside the Craftworld Eldar. Largely forgotten about in 8e. * [[Harlequins|Harlequins]]: Crazy-ass mystic space bards who are the living history of their race, perform ritual plays and live in the webway. Killer clowns who make even the Dark Eldar shit their pants. Engaged too far into RPing and obeying to the Great GM [[Cegorach]] (a.k.a. The Laughing God) to do too much other than troll Slaanesh and the rest of Chaos on a daily basis. That, and they are by far the smallest Eldar faction, but one of the most influential. Due to their association to Cegorach, they are believed to be made of [[Just as Planned|Keikaku and Dori]]. Pretty cool actually, since they do free shows for other species, including any [[Human|Humiez]] who don't try to shoot them on sight. This is actually much better than it already sounds, since their plays are crazy ass, psychedelic Cirque du Soleil shit; and the average Imperial citizen's two choices to pass the time are Gregorian chant and dying horribly, so they're pretty starved for good entertainment. After being sidelined for years, they got their own Codex in 8th, only to be shoved into the main eldar codex in 9th. Pretty much the visuals you expect for when the circus comes to town mixed with a speedy, glass cannon playstyle. * Eldar Corsairs: Space Elf Ninja Pirates. Live in naval ships and Eldar space stations away from the Craftworlds. Some Eldar rangers survive long enough to manage to gain some followers and ships, some of these become powerful enough to threaten a subsector. A notable example of the last one is Prince Yriel of Iyanden. They are essentially Craftworld Eldar only with jetpacks, moar [[dakka]], better military training, and no moral barriers left. They are probably the least mentioned Eldar faction, to the point that most players probably don't realize these guys are supposed to be an independent and serious Eldar faction. Forge World gave them their own ruleset, but nobody plays Eldar Corsairs, meaning they've been largely unsupported for years, and they fell back into the background. * Crone Worlders: Eldar living on Crone Worlds (ancient Eldar Homeworlds in the Eye of Terror that are now Daemon Worlds and only sources of Spiritstones) that somehow survived The Fall, yet went completely batshit bonkers due to spending 10K years in there. Add to this that time there moves completely differently when compared to real-space, then their existence is constant hell where they crave to just die and let the [[Slaanesh|hermaphroditic freak]] devour their souls, not to mention that they also mutate. Closest thing you can get to Chaos Eldar. * Chaos Eldar: Used to be a thing in previous editions, but were retconned later. As the name implies, these space pixie fairies are devoted to the Dark Gods of Chaos (and being one of their most dangerous servants). They also used to be even more powerful in terms of psychic might than their Craftworld cousins. 8th Edition however hinted that the Chaos Eldar may actually come back. * [[Ynnari]]: A mix of all Eldar races under the leadership of [[Ynnead]]. They're meant to represent as close a representation to the original pre-fall Eldar as possible, as those who walked all paths, light or dark, are encouraged to join.
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