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===SRS=== [[Meme|SRS please leave]] cause the rules be wonky and a tad broken, but whatever, eat 18 bomber dice, bitch! SRS refers to Short Range Spacecraft, which are the fighter screens or bomber wings that are represented on the tabletop by either large or small SRS tokens, with a dice in it representing 'wings'. They divide into the following groups: *'''Interceptors''' - These little bastards can proactively make a mess of other SRS tokens, can re-actively make intercept moves against enemy bombers, and can shoot down torpedoes like Battlestar Galactica. Even a few of them can make your torpedoes useless. The only downside, they cannot directly attack ships. *'''Fighters''' - These jack-of-all trades can fight other SRS tokens or attack ships, and have a 18" range, but that still doesn't convince most people to field them. Even the game designers wonder what the hell they were thinking. *'''Bombers''' - Can hold their own against fighters with the added bonus of having a '''fucktonne''' of attack dice (18 dice on a full 6-die wing) against ships, the backhander for this being they only have 12" movement, but so what? If your enemy doesn't have interceptors on the defense, you ''will'' wreck his shit. *'''Assault Craft''' - the shortest move range of all SRS (8") with the same dogfighting ability as fighters, but laden with a tonne of pissed off dudes to deliver into an enemy ship. If you don't feel like your ships have enough Marines already, that is. *'''Support Shuttles''' - Shares the Assault crafts tiny move distance, but who needs it when these guys will be hugging a ship in order to repair it or provide replacement crew.
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