Editing
Gloomspite Gitz
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Soulbound== Now, few people would look at a Grot or a Troggoth and think "hero" - even amongst the races of Destruction. But they have their place. Destruction Bindings traditionally relied on Grots to be the brains of the group, and though this position has been threatened since the [[Kruleboyz]] revealed themselves, this has only galvanized the Gitz to prove themselves harder. Moonclans believe they are called by the Bad Moon, and Spiderclans by the Spider God, but in the end, they're all part of the same WAAAGH! But there are Gitz who get Soulbound to the races of Order and/or Death, too. Troggoths, well, who can say why they do ''anything'', but as for Grots... well, let's not kid ourselves: usually, a Grot does it because the choice was either serve Order, or experience an unsavoury demise, and any Grot worthy of the name has a very strong attachment to the integrity of their skin. But not every Grot was forced to join; some actually made a proactive step to prove themselves worthy of the Binding, usually by being more eager to go after Chaos, Death or rival Destruction forces than the forces of Order. And, after all, more than any other faction of Destruction, the Gloomspite Gitz have a penchant for surprising others with their actions. As for what a Grot thinks about being spiritually linked with non-Grots? Well, aside from the confusing rules about who is okay to stab and when it's okay to stab, Grots actually find it tends to be pretty nice hanging out with Order types. No beatings on a whim, for example. Sure, they remain mischief-loving little monsters, but a good Binding learns to appreciate and utilize their natural flair for being wildcards, and even a Grot can understand the idea that not all mischief has to be fatal, for instance, as the Binding is performing mighty heroics, someone has to take the liberty to rob the enemy war camp and pay chest blind and Grots are excellent at happening to coincide upon such hauls. Gloomspite Git Soulbound typically hail from the following factions: * '''The Badsnatchers:''' Having claimed a territory in the Hushed Hills of Ulgu, the Badsnatchers are a Moonclan who believe they have found their race's paradise - the Everdank, a land free of the touch of Glareface Frazzlegit (the sun). Badsnatcher Soulbound typically either join a Binding because they see it as the ultimate trophy to enhance their power and prestige, or because they have realized that Ogwotz is lying about having brought on the Everdank. Heroes of the Badsnatchers get "Spite Makes Right", providing the Trophy Taker talent to all archetypes as well as a free piece of common or rare gear. In addition, they can make called shots without making it any more difficult. * '''Claggit's Smotherers:''' This Moonclan has expanded their theology to denounce fire as the emissary of the sun. So of course they've decided the best place to live is beneath the eternally burning Kindling Forests of Aqshy, where they battle endlessly to extinguish the flames. This pyrophobia complicates their relationship with non-Destruction Soulbound - the very concept of "Soulfire" makes many of Claggit's grots get twitchy - but it's not unheard of for them to find common cause after agreeing that the baleful warpflame of Chaos is evil and regular fires are good - or at least, harmless. Heroes from Claggit's Smotherers are "Eternally Moist", which halves Fire damage and lets them do Double Damage to creatures with an affinity for fire. * '''Frazzleshun:''' This most unfortunate Skittermob made the mistake of trying to live in Hysh, specifically in the Crackenmaw Chasm, home to a realmgate to Ulgu and the single darkest place in the Realm of Light. Obviously, most Frazzleshun grots accept a place in a Binding just to be able to '''leave''' this hellish place behind once and for all, and couldn't give a damn about who they fight alongside with or why. A few, weirdly patriotic for their kind, instead seek out Ulgan realmstone, or some way to dim the eternal light of Hysh. Heroes from the Frazzleshun gain "Bringers of Darknetz", letting them start with a free Shadowsilk Net and add Vanish as a talent to all archetypes. They can see clearly in both Lightly Obscured and Heavily Obscured Zones and can Seize the Initiative as a free action in such zones. * '''Glintfang:''' Native to Chamon, where they feed their spiders metal and use the resultant silk to sail through the air, this Skittermob lives for two things: seeing cool new sights, and pinching anything they can get their hands on. For this reason, they love to become Soulbound, so they have an excuse to go on fascinating new journeys. Heroes from the Glintfang gain "Grabbin' Gubbinz", starting play with a free Steelsilk Parachute, and gain Sleight of Hand as a talent for all archetypes. They double Dexterity and Stealth when testing to steal all sorts of shiny stuff. * '''Grimscuttle:''' This Skittermob inhabits the Evercrawl in Shyish, a place they believe to be the residence of the Spider God and the afterlife of all arachnaroks. As such, they are some of the most frequently chosen Spiderclan Soulbound, and always, they believe, to work the will of the Evercrawl. Heroes from the Grimscuttle gain "Deffly Traps", which gives them the Blessed (Spider God) talent for all archetypes. They can also spend ten minutes to create a Major Hazard in a zone, trapping unlucky victims in spider webs that Restrain enemies. * '''The Jaws of Mork:''' Consisting entirely of squig-riders obsessed with either jumping over or biting the Bad Moon, this Moonclan hails from the Yskian Veldt in Ghyran. Content to let destiny (and the beserker squigs they ride) take them where they will, they regard becoming Soulbound as just another fact of life. Heroes from the Jaws of Mork have the "Yskian Bounder", providing the Loyal Companion (Cave Squig) talent to all archetypes. If they take this talent, their Cave Squig grows to Large size and if it ever dies, a clone will grow from its corpse over the period of a Rest. The archetypes available to Grots are the '''Boingrot Bounder''', '''Fungoid Cave Shaman''', '''Loonboss''', '''Spider Rider''', '''Web-Spinner Shaman''' and '''Wise-Grot'''. Troggoths have their own archetypes to pick from, the '''Fellwater Troggoth''' and '''Rockgut Troggoth'''.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information