Editing
Only War
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Specialists=== Most specialists are tied to specific roles. Some do not have access to comrades. *[[Commissar]] - These men and women enforce morale over the rank-and-file troops with an iron fist and the occasional summary execution. Fortunately, the latter is reserved for Comrades and not other PCs. At least, not without good reason. *[[Ministorum Priest]] - Bringing the light of the [[God-Emperor]] to the battlefield, Ministorum Priests inspire the troops around them, not just with their preaching, but by fighting their foes with their massive [[Chain Weapon#Eviscerator|Evicerator chainswords]]. *[[Ogryn]] - These immense [[Abhuman]]s are built like rocks (and are about as intelligent as rocks too), and act as some of the Imperial Guard’s most effective shock troops and will obey their superiors with doglike devotion. Just don't expect them to get into a [[Chimera Transport|Chimera]] - they're claustrophobic. Try to get your DM to let you buy "ogryn-proof" versions of other weapons at higher levels, or you'll be stuck using the same Mono two-handed weapon for the rest of the game. Also good for a drop regiment so he can use a RPG or [[autocannon]], assuming you can convince him to get into the [[Valkyrie#In Warhammer 40000|Valkyrie]]. Hammer of the Emperor has the rules you need to make any ranged or melee weapon Ogryn-proof, under 'variant equipment patterns'. **The other way to make an Ogryn is to be a Guardsman from an Ogryn world, allowing you to play an Ogryn with a Guardsmen class. *[[Ratling]] - Short and rotund, these small abhumans are used as infiltrators and snipers. They're also notorious for their sticky fingers, so don't bring anything valuable with you if one's assigned to your squad. **The other way to make a Ratling is to be a Guardsman from a Ratling world, allowing you to play a Ratling with a Guardsmen class. *[[Psyker Battle Squad|Sanctioned Psyker]] - Feared by their enemies and allies alike, the Psykers of the Imperium are capable of bending the roiling power of the Warp to their will - until that power breaks them. *[[Tempestus Scions|Storm Trooper]] - The best part about being an OPERATOR isn't operating operationally. It's showing all those pesky grunts how operators operate in operations operationally. Operation operation operation operation. *Tech-priest [[Enginseer]] - Enginseers wade into battle clad in thick armour, tending to the machine spirits of the Imperial Guard’s many war machines. Gets the most Aptitudes and is able to get his hands on some of the most effective gear the game has to offer before it even starts, so one can make a fair case for this buckethead being the most powerful of the bunch (though the Psyker might mutter some words of dissent into his non-existent beard once he's made it through the first couple of sessions).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information