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====Warriors==== [[Image:Dunmerwarrior.jpg|thumb|400px|right|Dunmer Warrior in Netch Leather armor]] Dunmer Warriors make up the core of the standing armies of the Great Houses. Some regiments of warriors consist of retainers and Oathmen, the guards of the Great House who both enforce law and order in the streets of their cities and fight for the nobles when the House goes to war. Others are mercenary thugs, sell-swords sent to do the House's dirty work. The Blade, Bow and Spell are the three great Dunmer arts of combat; garrisons of Dunmer warriors vary in their choice of weapon from village to village. 7 pts per model. Core. Fight in Ranks, Infantry, Dark Elf. 10-25 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Warrior | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 2 | 4+ |} Wargear: Hand Weapon, Shield, Bonemold Armor. Special Rules: Great House Loyalties: The Warriors of each Great House hold different specialties, based on the character of the Great House and the personal experiences of its soldiers. House Indoril: The piety of the Warriors of House Indoril gives them +1 Ld. House Hlaalu: The streetwise Warriors of House Hlaalu have +1 I. House Redoran: The noble arts of combat practiced by Warriors of House Redoran give them +1 WS. House Dres: The swift raids of the Warriors of House Dres make them experienced marksmen. They have +1 BS. House Telvanni: The Warriors of House Telvanni are highly familiar with magic. They have +1 Mg. The entire unit may: Upgrade one model to Champion(+1 A) for +6 pts. A Champion is a Character. Upgrade one model to Standard Bearer for +3 pts Upgrade one model to Musician for +3 pts The entire unit may replace Hand Weapons with: *Spears +1 pt per model *Javelins +1 pt per model The entire unit may replace Shields with: *Spell: Inferno Hand, Winter Hand, Storm Hand or Black Hand (free) The entire unit may replace both hands with: *Bows +1 pt per model *Short Bows +1 pt per model *Halberds +1 pt per model The entire unit may replace their Bonemold Armor with: *Chitin Armor (free) *Leather Armor (free) The entire unit may purchase one of the following spells: *Firebolt, Icy Spike or Shock +1 pt per model The Champion may replace his armor with Glass Armor for +4 pts. The Champion may take up to 10 pts of magic items where appropriate from the armory.
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