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==Combat doctrine== {{topquote|The best way to defeat a Space Wolf is to wolf his wolf. You must be careful, though, because if the Space Wolf wolfs your wolf first, then your wolf is wolfed.|Leman Russ himself ''On the Weaknesses of the Space Wolf Doctrine'' later Quoted by Wolf Rider Volk Wolfclaw, }} {{topquote|A good way to get into a state of pure wolfness, would be that you shall wolf the wolf until the wolfing wolf wolfs. Then, when the wolf wolfs your wolfness, the wolves of the wild will wolf your wolf up. Wolf!|Attributed to Wolf Master Jonal Wolfhand, "The Call of the Nightblizzard''}} {{topquote|Wolf wolf wolf wolf wolfity wolf. Wolf wolf, wolfo wolfy wolf wolf wolf. Wolf? Wolf!|Attributed to Wolf Lord Egil Ironwolf, ''On the Intricacies of Tactical Wolffare''}} Jokes aside, Space Wolves doctrine normally builds their strategies around a "Pack" -- a group of unusually close battle-brothers that have very often been together since they were Blood Claws. While a Wolf Lord will generally set ''some'' broad strategies in a campaign, by and large he leaves the actual details and implementation to individual Pack Leaders. This... sort of works, as each pack's competitive nature eggs them on to one-up their buddies, but not so to the detriment of the campaign. This means that ''most'' of the time multiple packs will work together to accomplish a particular goal. It's a bit like Gimli and Legolas having their Orc killing competition in [[The Lord of the Rings|The Two Towers]]. They each obviously wanted to win, but the goal was not to be achieved by sabotaging the other or forgetting about the overriding situation. Instead, it was to be carried out in service to the larger goal of winning the battle. Space Wolves in general love a good scrap, and many will find that their "tactics" involve getting as close in as possible to their enemies and punching their lights out. Even the more sensible Long Fangs, who often roll their eyes at such youthful bravado, still indulge in the occasional brawl. That said, all of this is still tempered by the Wolf Lord in charge of the Great Company. For example, Erik Morkai prefers stealth and very brutal ambushes, hence his preference for Wolf Scouts (and likely Reivers), while Engir Krakendoom likes going to war in all sorts of armored transports while escorted by Swiftclaw outriders.
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