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===The Suffering=== The ghosts '''Phantom Host''' little ghost swarms. A decent amount of average attacks, but you take them for the aegis 2+ vs mundane attacks (only 5+ against magic attacks). Use them the same way you would bat swarms, roadblock charge lanes to deny the flanks of your big blocks. Be careful because with undead and unstable they can still lose combats from combat resolution and their sad rea value of 1 means they cannot be effectively sustained. Don't put them into big combats, just block flankers and light troops and you should be fine. '''Wraiths''' A scary unit. 2 attacks per model at AP 10 means they can crack any elite infantry or cavalry. The reaper rule and their options for wizard spells (they have conclave too, nice) make them very versatile and flexible. Be aware that your opponent will want to kill them quickly and their nutty aegis save is entirely nullified if your opponent has the right spells. *'''Blood Ties: Nosferatu''' may upgrade one model to a champion. Gets more HP onto the unit and more spells, but is expensive, as in you could almost get another unit of these for the champion. The additional channel could be worth it to fuel your magic phases. '''Spectral Hunters''' mostly the same as above but on ghost horses and Fire attacks. Take a unit of these and run them at the enemy lines while the rest of your army can approach at their leisure. *'''Blood Ties: Nosferatu''' may upgrade one model to a champion. Same benefits and issues as above, but is nice to have some magical support for your independent unit.
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