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==Imperial Guard Regiments== <blockquote> ''“Stand true, you dogs of the Emperor! Steady that line!” {{BLAM}}'' :<small>-Commissar Ranmothe encouraging the 2nd Company, 4th Heavy Dragoons, at the Battle of Heresy Field</small> </blockquote> {| class="wikitable" |- !scope="col" style="width: 15%";"| Regiment Name !scope="col" style="width: 15%;"| Symbol !scope="col" style="width: 25%;"| Details !scope="col" style="width: 50px;"| Overview |- | '''[[Skaði's Thralls]]''' <small>'''Nickname:''' ''"Thralls, The Thralls, Those Feral Cannibles"</small> |<small> A vertical bar, one half red and one half blue</small> <gallery> Thrall Chaagrut Badge.png </gallery> | *'''Specialization:''' Guerrilla Warfare *'''Strength:''' 2-3 Regiments of 300-330K Legionarries per Tithe</small> *'''Famed Battles:''' <small>TBD</small> | Hailing from the ice covered feral world of Skaði VI, Skaði's Thralls are experts of winter and guerilla warfare. Long ago the world was the site of a Space Marine Chapter, drawing upon the thousands of tribes on the planet for their recruitment. However, Chaos cultists in the Imperial Navy delivered a devastating sneak attack from orbit, before leading a final purge of the area in person. Much of the Chapter's history was lost when the heretics destroyed their Monestary but the tribes have not forgotten their planet's past and are eager to strike down servants of the ruinous powers wherever they appear. Skaði's Thralls are expert troops, skilled by nature and training to operate in any cold weather theater. Most dangerous of all are the "Winter's Soldiers", a special unit that recruits tribesmen convicted of cannibalism. These soldiers are led harshly by their Commissars, their lives already forfeit. A Winter Soldier may spend weeks living in a frozen hole, waiting for the enemy to approach, before taking a single shot to eliminate an enemy commander. When the enemy draws in they often find themselves flanked by snipers who catch the now leaderless army in a withering barrage of sniper fire. |- |- | '''Ceadoran Voidwalkers''' <small>'''Nickname:''' ''TBD</small> |<small>TBD</small> | *'''Specialization:''' Shock and Awe, Mechanized Infantry *'''Strength:''' TBD</small> *'''Famed Battles:''' <small>TBD</small> |The Ceadoran Voidwalkers are the defense force for the Imperial Navy Port of Ceadora that orbits the Gas Giant Emperor's Might. Rumored to be built during the Great Crusade, the port has seen countless ships and armies pass through on their way to the Imperium's Crusades. These thousands of passing crusader armies have deeply influenced the generations of dock workers, who dream of the opportunity to join in such an endeavor. In the past, riots have broken out over limitations on Imperial Guard recruitment, damaging the port, and so recruitment is now done by lottery overseen by a priesthood of Regiment Officers who are in turn overseen by representatives of the Ecclesiarchy. Recruits are natural experts in operating in the void of space, having so often worked on the outsides of ships with only a rope to keep them grounded. The Guard drills their natural ferocity until they are masters of shock and awe tactics, utilizing armored personal carriers and specialized breach cutter lasguns to break through defenses. At some point in the past, Port Ceadora was attacked by Chaos Space Marines who managed to destroy vast sections of the Port and killed dock workers and their families in the hundreds of thousands. The Ceadoran Voidwalkers have never forgotten this outrage and are eager to earn revenge for their ancestors in battle with the Imperium's enemies. |- |- |'''Uryl's Belters''' <small>'''Nickname:''' ''TBD |<small>TBD</small> | *'''Specialization:''' Shock and Awe *'''Strength:''' 500,000 troops per regiment</small> *'''Famed Battles:''' <small>TBD</small> |Raised from "Uryls Belt" an asteroid-based prison mining colony, the Belters are at home both in the void and underground. Employing many Abhuman Auxillaries, not only does the belt produce planet-based Guard Regiments who are adept at sieges, subterraining warfare, & undermining actions and capable of using their Void-Suits to traverse toxic battle-fields allowing them to gas their own with impunity, but also Regiments of Naval Armsmen who are genuine experts at fighting in asteroid belts as well as capable borders able to cut paths through enemy ships and even breach them from outside with Breaching Drills. The individual uniform and equipment for the Belters in either case is much the same, with Guard Regiments getting transports and artillary while Void-Regiments are given extra breaching equipment and Ox-tanks as well as large Breaching Drills that a human can only effectively operate in 0-G enviroments. However, by galactic law Guard Regiments are banned from fighting in the Void and vise-versa. One planet (or belt) can still raise both so long as they each stick to their respective warzones, however this is still confusing for officals unfamilier with the Belters and many a Uryl Regiment of Guard has been barred from going planetside by an Admiral who has assumed that they are Voidsmen and it is not unknown for a Regiment of Naval Armsmen to be assigned to a planetary battlefield that they are, by law, not allowed to fight in. This is where their status as a Penal Legion comes in handy. If a Void-Regiement has been found fighting on atmospheric planets or a Regiment of Guard is forced to engage in the Void the fact that they are prisoners, most of whom Ab-humans, means that the entire regiement can simply be purged without much fuss or objection from anyone (anyone who matters), instantly bringing an end to what could've be a massive scandel. It wasn't the Admiral's fault he used Guardsmen in space, those damn Penal Legionaries tricked him! This also makes them ideal for "Gray Areas". Say some heretics have occupyed a small planetoid or large space station with an artificial atmosphere that still can't quite support life by itself, is it an artificial world/small planet that requires the Guard? Or is it a large asteroid/space station that requires Voidsmen to be deployed? In times when officals can't arrive to a conclusion, the Uryls Belters are the Regiment for the job. Send them in, Guard or Voidsmen, and if the Imperial inquiry finds years afterwards that they should have deployed Guard when they instead deployed Voidsmen or vise-versa then the Imperium can simply track down any surviving veterens from the offending regiment (or their decendedents, or another regiment of Belters with similar numbers) and have them executed/tortured/converted into arco-flagellants, neatly resolving the issue without fuss or anyone losing their job (anyone important). |- |- |'''Deystivye Company''' <small>'''Nickname:''' ''“TBD</small> |<small>TBD</small> | *'''Specialization:''' Stealth operations *'''Strength:''' 100-150 scions after being ambushed and slaughtered by eldars </small> *'''Famed Battles:''' <small>The slaughter of the Hive of the stepi</small> |An Inquisitorial company of Stormtroopers reputed for their silent operations and their discipline but also for the fact that they are the Inquisitor Svetozara Korsakova's personal company. Sometime they fight alongside Skaði's Thralls as their elite troops and the sisters of Order of the Twice Blessed Towers which is normal since they both hail from the same schola. A scion from this company can easily enter enemy territory, complete his mission, and exit the scene without anyone knowing about his presence. They are often suspected of kidnapping or murdering enemies of the Inquisitor. Recently, when the Inquistor learned about the Tide, she sent them all to discover any bit of information, but they where not alone a group of Aeldari found them and slaughtered them. Only more than hundred managed to escape and now hold a grudge against them. |- |- | '''Arcillian Sapper Corps''' <small>'''Nickname:''' ''TBD</small> |<small>TBD</small> | *'''Specialization:''' Siege-Breaking and Counter-Sieges. Elite-Augmented troops *'''Strength:''' 712,000 (2 regiments of 350,000 tribe gangers with an additional 6,000 in the Officer and Logistics corps) currently in system, 3 such Regiments are usually raised every Tithe with the Officers being raised from the Upper-Hivers and the middle Hivers making up the Logistics Corps *'''Famed Battles:''' <small>the Sally at Moten III, the Sencond Battle of Titania, The Unrooting, The Defence of Smite-Mountain, The Great Cave Action at Forcilly XVI-A, The Charge of Wrestle Squadren, The Charge of the Spooneaters.</small> | The Bionic-Factorum Complexes of Arcillian II make so much toxic sludge that the Underhives of the world have been abandoned and allowed to flood, turning the inhabitants into (mostly) Pre-Industrial Tribals for whom the works of the Emperor in which they live are so far ahead of their Bog-Wood rafts and Fish-bone weaponry that they gladly lay down tribal differeneces to serve Him on Terra and gladly march to war on to bring honor to those He has allowed to live on the clean, non-toxic levels of the Hive, unknowing that these are the same poeple who doomed them to a life of Techno-Barbarism in the Toxic Bogs of the Flooded Underhives. The Under-Tribals of Arcillian II are actually Techno-Barbarians as buildings that possess working-air units and ancient Augment-Factorums still function in the Underhives despite being submerged in swamps, the Factorums are thought of as holy as they are gifts from the Emperor which allow tribals to survive in swamps of Toxic waste by filtering the air and replacing lost limbs. However, the crude bionics are often made out of ancient scrap scavenged from other bionics and the Upper-Hives trash with some parts huen out of Bog-Wood. The buildings that possess functional air-units are fortified and fought-over fiercly but since that would damage the ancient Hab-Systems that give the forts their value, the Tribals have had to become adept at Seiges, Seige-Breaking, and Counter Seiges. Some Forts can be dug under and infiltrated from below so the tribals have learnt to deal with this as well as undermining a beseiging force using a similar method as well as countering that. Many Hab-Forts are almost completly submerged meaning the Tribals have had to learn how to assult Bunkers. A common way to break seiges is to ally with another tribe who will either charge the besieging force on the strange swamp beasts they use as mounts or in primitive Fan-Boats, or the allied tribe may instead seige the Fort of the besieging tribe (if they have one) to draw them away, meaning the Tribes must know how to counter all this incase it happens. All this has led the Arcilian Under-Tribals to become extremely deadly on either side of a seige, so when Arcillian II was forced to start paying increased Tithes again after it could no longer continue as a Astartes Recruitment world, it was decided that an elite Tithe of the same Techno-Barbarians the Space Marines found worthy of their ranks would be raised as the world's Guard, their shoddy augs would be replaced with Astra-Militarum-Grade Bionics and they would be drilled in the use of modern Imperial weaponry and vehicles before being sent to the frontline. While heavily-augmented tribals form the regiment soldiery, its volunteers from the upper-hives who make up a Regiment's command and crew any prestigious vehicles (such as Baneblades) a Regiment may recieve, while Middle-Hivers are recruited into a Regiment's Logistics Division. The Arcillian Sapper Corps are deployed to Imperial sieges to lend their specialist expertise to a besieging army or to bring relief to an Imperial stronghold. Their history is filled with seige-breaking charges and desisive assaults such as the Charge of Wrestle Squadron, where an Arcillian Armour devision raced ahead of their supporting units to engage invading Tau as they made ready to finally take a bastion with eye witnesses reporting that the first shots from the Arcillian battle-tanks struck the xenos guns just as they where about to fire what would've been the final barrage. Or the Great Cave Action at Forcilly XVI-A where Imperial attempts at undermining the Chaos Moon-Base met repeated succsessful counterattacks until the Sappers were deployed. After spending two weeks surveying the situation, they launched a massive subterranian assault that lasted 6 days from the initial tunnel-fights to the fianl breaching of the enemey courtyard. |- | '''The Rezekguldan Vat-Troopers''' <small>'''Vat-Troops, the Clone/Vat Brigade, Jumped up Servitors, Madmen:''' ''TBD</small> |<small> </small> | *'''Specialization:''' CCQ, Attrition, Lethal Warzones *'''Strength:''' One 100 Million Strong Regiment per tithe. The average vehicle compliment for a regiment 3-15 Leman Russ Battle Tanks (often with no Sponsons) and 80-100 Chimeras (some Regiments have more and some deiviate from this wildly such as the almost entirly mechanised 909th) </small> *'''Famed Battles:''' <small>The Regebus Assult, The Battle for Tetra B, The Battle for Nova Terra No46, The Battle of The Pits, the Butcherhorn offencive, The First and Second Pushes at Pern, the Raid on Sorums-City</small> | The Rezekguldan Vat-Troopers are grown & raised in massive numbers leading to a single, 100-million-strong regiment every Tithe. These men & women have their intial training drilled into them by their Vats when they are still in the fetal stage of development and this continues until they are fuly developed upon which they a 3-year Training period in the narrow streets of the Hives and the Fetid Swamps that make up the Inter-Hive Wastelands before being shipped out. They are armed with very few regular Las-Guns and instead wield Sabers & Las-pistols, with Chainswords, Shotguns, and Bolt-Pistols being common as well with Flamers attached to most squads. Prefering to swarming the enemy up close (& very capable of using swampy & irban enviroments in order to facilitate this), the Vat-Troopers make light use of Chimeras & very light use of the Leman Russ with other vehicles practicaly absent. To the Vat-Troops the high casulties that often occur in tight enviroments such as forests, cities, and swamps must be embraced, not avoided, in order to acheive victory & they are at their best where heavy casulties are already forecast as they can often acheive a K:D ration of 1:1 or even 2:2 in the intial phases before breaking the enemy. Moving on to the "clearing up pockets of resistence" phase which while equally lethal often result in the average trooper killing an average of 2,3 or sometimes even 4 foes, before falling themselves. Quite an acheivement when you consider how much more powerful their enemies often are when compared to the averege Guardsmen. An example of this is the Raid on Sorums City, where the Vat-Troops got a 1:1 Kill rate against Drukhari Raiders, or The Battle of The Pits where the Vat Troops engaged and destroyed a force of 66 Slaanesh-Worshipping Night Lords (11 of whom were Chosen) with only 341 Rezekguldan Casulties. To cut down a Rezekguldan Vat-Trooper is to expose oneself to the Shotgun behind them. To shoot them is to revel oneself to the Flamer in their squad and to bombard them from afar is to paint oneself with a target and for every clone killed, 100 million wait to avenge them. The Vat-Trooper uniform is tweed and they perfect High-Gothic (and often nothing else) with lots of "What What"s and "Tally-Ho"s sprinkled in. Their practise of cutting the faces of off enemies and, after having them checked for taint by an expert, personally tanning them to wear as a mask is often disconcerting to outsiders, even ones who can stomach their tactics. They do this because every squad is made of identicle clones and as such they wear masks to give them some sort of identity. |- |- |'''TBD Name''' <small>'''Nickname:''' ''TBD''</small> |<small>TBD</small> | *'''Specialization:''' TBD *'''Strength:''' TBD *'''Famed Battles:''' <small>TBD</small> |TBD |- |- |'''TBD Name''' <small>'''Nickname:''' ''TBD</small> |<small>TBD</small> | *'''Specialization:''' TBD *'''Strength:''' TBD</small> *'''Famed Battles:''' <small>TBD</small> |TBD |- |- | <small></small> |<small></small> | | |- |- |}
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