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===Chariots=== *'''Seeker Chariot:''' A low model chariot unit with poison, magic attacks, fear, and Devastating Flanker. Has a ton of armor piercing damage and is fast enough to outrun warhounds. Can plow through damn near any infantry squad without charge defense when moving at max speed. In-game physics is probably similar to real life physics where increasing speed results in an exponential rise in kinetic energy. Avoid ramming cavalry, monsters, and warhounds, they'll bring your chariots to a dead stop where they'll be quickly torn apart due to their near-nonexistent defensive stats. Get used to using these guys in campaign, disciple armies tend to include 3-4 of them who will make up the majority of their killing power. *'''Hellflayer:''' Upgraded seeker chariots with the soulscent ability that increases damage for every nearby enemy with wavering morale. Skip it, enemy morale plummets after the chariots hit, not before and seekers/hellstriders are better at running down routing enemies than chariots are. Two turn recruitment makes it unsuitable for campaign and cost efficiency concerns makes it unsuitable for multiplayer. *'''Exalted Seeker Chariot:''' A single-entity chariot that will mow down any heavily armored infantry it comes across. Has Poison, Perfect Vigour, and Devastating Flanker. While it has great stats, it's crippled by high cost and the fact that it only gets one model per squad. Exalted seekers and lower grade chariots give much more bang for the buck. *'''Chaos Chariots of Slaanesh (DLC):''' A heavily armored chariot with mundane attacks instead of the poisoned, magical, armor piercing attacks of seeker chariots. Has strider so it doesn't get penalized for charging uphill or through water. Moves at slightly better than average for a chariot speed instead of the formula one racer speed of seeker chariots. Take them if you want a chariot that doesn't spontaneously vaporize from lack of micro. **'''The Sibilant Slaughtercade (DLC)''': An upgraded chaos chariot with vanguard deployment, poisoned attacks and the soul hunters ability that increases damage resistance, leadership, and charge bonus as it racks up kills. If it gets pinned while mowing infantry that isn't anti-large just leave it there, unlike most chariots it will win that fight.
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