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Warhammer 40,000/10th Edition Tactics/Death Guard
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====Epic Heroes==== *'''Mortarion:''' An overload of bubbles if one were to think of one. One 6" bubble lets friendly units within it ignore all stat modifiers that aren't for their saves. A second gives you an option between either letting friendly units get cover against enemy guns, giving friendly units re-rolls of 1 to hit, or a 12" bubble boosting the contagion ranges of friendly units by 3". And this is all on top of his own bubble of contagion. **While he does maintain Silence as his monstrous power scythe and the Lantern as a high-powered Volkite pistol, he also gains Rotwind as a devastating psychic power, combining ''Lethal Hits'' and ''Devastating Wounds'' to make any crits melt crowds. Your enemy will only be thankful that you can't use one to trigger the other. **In another fabulous case of GW failing to proofread, that stat-modifier ignoring bubble is listed just above the section for Morty's damage track, which deals -1 to hit for reaching a certain number of wounds. Does the bubble work before the damage debuff? Does it only apply after the damaged statline? Who knows, GW won't bother to fix it! *'''Typhus:''' Toughness 6 is a surprising gift to the world's smelliest degenerate, doubly so when you can attach him to terminators or Poxwalkers and give them -1 to be hit. While he lost out on a lot, he does retain one psychic power that's the closest to 9E as we've seen - on a 2+ it deals d6 MWs on an enemy within 18", and a 6 turns it into d3+3 MWs.
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