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Warhammer 40,000/10th Edition Tactics/Leagues of Votann
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===Heavy Weapons=== *'''Ion Beamer:''' [SUSTAINED HITS D3], Twin Beamers get [TWIN-LINKED], A3 S7 AP-2 D1. ''Used'' to be the anti-MEQ option, but it losing a point of damage makes it less appealing. *'''Magna-Coil Autocannon:''' A3 S7 AP-1 D2. The primary weapon of a Pioneer bike. Not too bad at pasting marines, but its AP is wanting. *'''MATR Autocannon:''' 24" A6 S7 AP-1 D2. A rapid fire autocannon for your Sagitaurs and Land Fortress. *'''Sagitaur Missile Launcher:''' 36" A2 S12 AP-3 D3. One of the main guns on a Sagitaur. A solid option, probably best used for taking chunks out of weakened tanks. *'''HYLas Beam Cannon:''' [SUSTAINED HITS D3] 24" A2 S12 AP-3 Dd6. A short ranged, 2 shot lascannon for your moon buggy. ''Sustained Hits'' will cause this weapon to spike damage infrequently, so don't expect miracles. *'''Bolt Cannon:''' [SUSTAINED HITS 1], Twin Cannons get [TWIN-LINKED], 36" A3 S6 AP-1 D2. A longer range, lower strength autocannon with a slightly improved rate of fire. Sagitaurs get this by default, and Thunderkyn and Land Fortresses get this as one of their weapon options. *'''Graviton Blast Cannon:''' [ANTI-VEHICLE 2+] [BLAST] 18" Ad6 S5 AP-2 D2. These bad boys are your best chance at destroying enemy armor, and aren't too bad at pasting heavier infantry, either. Their short range makes them challenging to use effectively. Found only on the Thunderkyn. *'''SP Conversion Beamer:''' [CONVERSION] [SUSTAINED HITS D3] 24" A1 S7 AP-1 D3. Probably your most strategic choice. ''Conversion'' will make their ''Sustained Hits'' go off on a 4+, roughly doubling your shots every time you fire. Would be ideal for taking on terminator equivalents, however, the lack of AP is a major hurdle. Another option for the Thunderkyn, and not the worst thing to have pop up out of reserves. *'''SP Heavy Conversion Beamer:''' [CONVERSION] [SUSTAINED HITS D3] 24" A2 S10 AP-2 D4. A super conversion beamer for your Land Fortress, and likely it's most versatile choice. Not as punchy as the Heavy Magna-Rail, but more reliable. *'''Cyclic Ion Cannon:''' [BLAST] 24" Ad6+3 S9 AP-2 D2. The heaviest Ion weapon you can take, found on the Land Fortress. Great for mulching terminators and light vehicles, but will struggle against heavier monsters and tanks. *'''Heavy Magna-Rail Cannon:''' [[wat|[HEAVY]]] [DEVASTATING WOUNDS] 30" A1 S18 AP-4 Dd6+6. Your biggest, baddest gun for the Land Fortress. If the stars align this will wreck a tank in one shot and put anything chunkier on life support, but with one shot and a ballistic skill of 4+ you're better off buying lottery tickets. Bizarrely comes with ''Heavy'' so you can hit on a 3+ when you sit still.
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