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==Warlord Traits== A solid [[skub|4 or 5]]/6 of our Warlord Traits are superb, and even our worst one is not egregiously bad. As is tradition, named characters have their traits statically assigned. *'''Speed of the Primarch:''' Your warlord always strikes first, even if he didn't charge, unless the enemy charged or has a similar trait (Emperor's Children, Space Wolves with their version of this trait, etc.) **Pretty nice if you choose to build a Blood Angels MURDERWINGS with Black Rage. You do have the relic jump pack and plenty of ways to increase attacks and make them explode. **Mephiston has this trait. *'''Artisan of War:''' One of your Warlord's weapons does 1 extra damage (this does not apply to Relics). Power Swords become master-crafted (D2), Thunder Hammers and Furioso weapons get D4. Pretty rad on a beatstick, but obviously not as good as providing more support for your army. On the other hand, if you're not building the slam boi (perhaps because of a future nerf) it's a nice trait to slap on a storm bolter or combi weapon. Combi flamers come to mind as they would be 2 + d6 S4 D2 hits. A potential of 16 damage from an 8 point weapon isn't half bad even if it is only s4. *'''Soulwarden:''' You can attempt to Deny the Witch with your Warlord; if they already can, you can do it an additional time. One of the better options, simulating the Ultramarines relic (which is one of the best in their Codex), and providing potentially a lot of battlefield support against psyker heavy armies. **Astorath and Lemartes have this trait. *'''Heroic Bearing:''' All friendly {{W40Kkeyword|BLOOD ANGELS}} units withing 6" autopass morale tests. Absolutely phenomenal if you have a large Death Company ball you want to keep on the table without relying on Astorath. **Dante and the Sanguinor have this trait. *'''Gift of Foresight:''' FnP 6+++, re-rolling 1s. If your Warlord has the Black Rage, increase the FnP to a 5+++ re-rolling 1s, but the Black Rage doesn't provide another FnP on top of that. Definitely has its uses, like on a Librarian Dreadnought you want to make sure won't die. Want to stack bodies on a budget? Take a captain with a power sword, give him this warlord trait, Death Visions of Sanguinius stratagem before the battle, and Red Rampage before he charges... that's 78 points and two command points and you have 7-9 attacks, WS2+ re-rolling 1s, S4/+1 to wound, and AP-3 with a 4++ and 5+++. Want one of the best HQs in the game? [[Chapter Master Slamguinius]] has heard your prayers! Copy that stratagem setup but with a Jump Pack Captain with a Thunder Hammer and Storm Shield and the Angel's Wings relic so he can charge without getting overwatched and re-roll his charge if he fails; this durable, hard-hitting jerk will thus lock a unit in combat, allowing your nearby assaulty unit to also charge without getting overwatched, because they're already engaged. Then, because he's got a jump pack, he won't be stuck walking after the turn he charges.fuck it. Might as well cast Unleash Rage for 7-9 attacks - did you bring a Librarian buddy? Now have fun remembering this process. **Corbulo has this trait. *'''Selfless Valour:''' Your Warlord can heroically intervene at 6β³ instead of 3β³. Not great, but not worthless, as you can set up for a quick one-two punch from your bodyguard and then your Warlord. **Both versions of Tycho have this trait. **Honestly if you're really looking to do this go play space wolves, you're more likely slamming your warlord into charges than being on the receiving end ===Vanguard Space Marines=== Available only to {{W40kKeyword|Phobos characters}}, aka the tacticool Captain, Lieutenant and Librarian found in the Shadowspear box. Chaplains can suck it because yelling catechisms isn't stealthy. #'''Shoot and Fade:''' Immediately after doing a shooting attack (except Overwatch), this warlord can move. If he does, he also has to advance. #*Imperial stealthy Jump-Shoot-Jump baby! There are better things to do than to play with ONE model's positioning, but this trait does enable your buff characters to be at many places at once, repositioning at max speed: be near one unit, those guys shoot, your captain shoots, then he dashes over to buff another unit's shooting. Can also enable him to get back behind his troops/break LoS and avoid retaliation. #'''Lord of Deceit:''' At the start of the first round but before the first turn begins, you can remove and redeploy up to 3 {{W40kKeyword|<Chapter>}} {{W40kKeyword|phobos}} units present on the battlefield. #'''Master of the Vanguard:''' Friendly {{W40kKeyword|<chapter>}} {{W40kKeyword|phobos}} units within 6" of the warlord gain +1" to both their move, advance AND ''charge'' rolls. #*Seems to stack with the Red Thirst, helps Reivers and Incursors charge out of deep strike or infiltration. #'''Stealth Adept:''' -1 from hit rolls that target the warlord. Not just at range so he can prove he's the better sniper around, but it also works in melee; useful since the warlord lacks an invuln save. #'''Target Priority''': The Warlord can skip shooting in the shooting phase to select a {{W40kKeyword|<chapter>}} {{W40kKeyword|phobos}} unit within 3" and a visible enemy. The selected unit gets +1 to hit against the enemy in question until the end of the phase. #*''Can help with those -1 to hit enemies, as well to improve your snipers' chances of eliminating that troublesome enemy character. #'''Marksman Honours:''' +1D to ''all'' of the warlord's guns, and he can reroll all failed hit and wound rolls for ranged attacks. Doesn't apply to grenades, but it DOES apply to Chapter relics. Of which they can take none. ===Flesh Tearers=== #'''Merciless Butcher''': Gabriel Seth has this. Your warlord gets to make an additional attack for every 5 models within 3" of him in melee, up to a max of 3. Don't expect to get much from this one unless you face mob armies. Makes a damn good secondary warlord -- Hurl this guy at a horde with 5 bone stock DC and the fancy relic chainsword and you WILL see blood spilt. Let your main warlord perform his standard duties and survive the game. #'''Of Wrath and Rage''': Every 6+ to hit in melee grants you a bonus attack with the weapon you used. The fact that it needs a die roll of 6 to trigger it makes it harder to pull off, but when you do it's gonna be worth it. #'''Cretacian Born''': No Overwatch on the Warlord. WAT. You are now the uncontested rape-lord that ever raped. Take this. NOW. Again makes a great secondary warlord, hurl him at the enemy and multi charge gun lines (looking at you Tau pussies) to nullify any deterrent your other units might normally worry about.
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