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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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===Universal=== *'''Alien Majesty''': Increase the range of the Warlord's aura abilities by 3". While the Patriarch and Magus has a decent buff, It's the Primus that you really want to have this trait. It means that he can fail his charge and still buff units that don't. *'''Biomorph Adaptation''': Add 1 to your warlord's Attack and Strength characteristic. Simple but deadly effective on a Patriarch (possibly best Warlord Trait for him alongside Pauper Princes WT), remember most of your unit's Strength are in that sweet spot where it can massively affect their wounding chances. *'''Focus of Adoration''': Friendly {{W40Kkeyword|Infantry}} units can do a Heroic Intervention within 6β³ despite not being characters. It sounds strong as fuck at first glance but once you consider the fact that your Acolytes will probably be dealt with Shooting instead of Fighting (since they kill things very easily there) you won't generally take it. *'''Born Survivor''': Decrease the damage taken by the warlord by 1 to a minimum of 1. Doesn't protect from mortal wounds but boy does it get silly when put on an Abominant. The problem is: why would you take the current Abominant and not a Patriarch? *'''Shadow Stalker''': -1 To Hit against your Warlord, on both melee and ranged attack. Not as good as Born Survivor sadly because our Characters are generally intargetable but it's better than Born Survivor when deciding to use Unquestioning Loyalty since you'll be reducing the chances to be hit in Fight phase and then trying to pass them onto your troops. *'''Preternatural Speed''': Your Warlord always fight first in the fight phase. The Locus already has this as an ability so if you roll for it, he gains '''Biomorph Adaptation''' instead. Useless Warlord Trait since you'll be pretty much destroying things in the Fight phase and you won't generally have the enemy voluntarily staying there to fight you. Just don't bother with this one.
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