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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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===Relics=== ====Character Only==== *'''Ancestral Crest:''' Gives a couple perks. One Epic Deed strat can be used for free once per game, a once-per-game ability to make one hit, wound or save into a natural 6, and the kamikaze ability to deal d3 MW to the enemy who kills the bearer on a 2+ (maxed to 3 on a 6). *'''Aktôl's Fortress:''' {{W40kKeyword|Shield Crest}} only. During the fight phase, you can mark one enemy within 3" of the bearer - this unit cannot fight until after everyone on your side does. Great for shutting down power fists so long as they don't charge first. *''' Exactor:''' Replaces a Mass Hammer. This hammer's got no hit penalty and on a natural 6 to hit, all that damage is now considered Mortal Wounds. This turns the Einhyr Champion from a danger into an existential threat to most things on the table. *'''The First Knife:''' Kâhls and Grimnyr only. Gives an extra attack, but on a hit it deals d3 wounds plus a number equal to the amount of judgment tokens the enemy has. Might be enough to fell an enemy, but it will require the bearer to actually be in a fight if they're not kitted for one. *'''Flâyre:''' Replaces a Forgewrought Plasma Axe. An S+2 AP-3 D2 axe that gives three additional attacks, this is the weapon of choice for a beatstick of a Kâhl. *'''The Murmuring Staff:''' Grimnyr only. The bearer knows an additional power and they can cast after performing a psychic action. *'''Thyrikite Plate:''' Can't be taken by {{W40kKeyword|Exo-Armour}} units. Gives an extra wound and +1 to armor saves, which makes it about as effective as Exo-Armor. *'''Vôlumm's Master Artifice:''' Replaces a Graviton Rifle. Alongside all the perks of the rifle against high armor, this also has the Beam rule, allowing it to blast through enemies. **Bananas on an upgraded Iron-Master, who can do scores of mortal wounds to multiple units, as long as they have plenty of ''Judgement Tokens''. If you give him the ''A Long List'' warlord trait, he can even [[Powergamer|snipe characters]] with it, even if they're safely protected by nearby models. *'''Wayfarer's Grace:''' Lets the bearer regenerate a wound every turn. If they die, you can resurrect them with d3 wounds on a 3+. *'''Ymmâ's Shield:''' Einhyr Champion only. Once per turn, this shield can be used to negate the damage of one attack and can even mark the enemy with a Judgement Token on a 5+ if you're not playing with multiple leagues. ====Character, Theyn, or Hesyr==== These relics can be given to a Theyn or Hesyr (i.e. a Hearthkin or Hearthguard sergeant) via the Bequest of the Votann stratagem for 1 CP. *'''The Grey Crest:''' {{W40kKeyword|Shield Crest}} model only. Has different effects depending on who this is assigned to. Characters make enemies take a -1 to hit them at any range, while unit sergeants only get it against attacks from over 12" away. *'''Grudge's End:''' Bolt weapon only. One gun becomes a relic, improving its damage and AP by 1 and making it auto-wound enemies with Judgment Tokens. *'''The Hearthfist:''' Replaces Concussion Gauntlet or Mass Gauntlet. It's an amped-up fist with S+4 AP-3 D3 that deals 4 damage if the enemy contains Judgment Tokens. Pretty well-kitted to nail heroes and tanks alike. *'''Wârpestryk:''' {{W40kKeyword|Teleportation}} only. The bearer can now walk through terrain and can use the Site-to-Site Teleportation strat for free once per game. The big perk is that enemies can't deep-strike within 12", keeping them safe from any attempts to charge.
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