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===Core Units=== * '''Amazon Warriors:''' At 4 points each, these are your standard troopers and the ones you will base most of your army around. These girls have no armor except a shield. Can trade the shield for Additional handweapons (probably your best option) or Bows or Slings. Bows mass volley shots at longer distances and slings are two ranks with some AP. Bowwomen are fairly cheap at 6pt, so a couple of units of them can support your army, and remember that Guerrilla Tactics can help your unit get unstuck when tied up. * '''Piranha Warriors:''' Specialist Amazons who serve their sisters as disruption. They fill a similar role to Skink Skirmishers, being Amazon Warriors with Skirmisher and Ambush. They carry javelin that can be upgraded to be poisoned or freely swap for Blowpipes (AP missiles that scale off strength augments vs. double your shooting). * '''Eagle Warriors:''' Members of one of several elite warrior sisterhoods within the Amazons, the Eagle Warriors are elite fast attack troopers. These Amazons have the addition of Vanguard to better fill the role of Foward fighters. They carry spears, which they can bolster with either javelins or Sunstaffs (which means you can turn a core unit into a magical ranged firing line, though that bumps them up to 11 points per model) can also take Amulets of the Moon and shields. These last 3 make Eagle Warriors your most survivable Core units but buying all 3 or even just Shields can make this unit a points sink but help make the unit cost-efficient. Think through whether you need that protection. If not, take 2 Warriors for the same cost. ** It Should be mentioned that they are also the cheapest units to wield Sunstaffs. They become like Dwarf Thunderers but more mobile, Costing you 12 points, or 13 points per model for a shield which is the minimum protection a shooting unit would need, or 14 for Moon Amulet for a 140pts unit max if you don't want to be shot off (more is overkill). Don't forget they're better suited at the role than handguns, weapons designed to kill elite armored troops. You can relocate and fire on chargers with Sunstaffs without penalties. It's also less of an immediate loss when your Eagle handguns get them themselves in minor scrapes, having spears to deter the calvery they shot at from charging them while being able to disengage and shoot the next turn if they didn't break. * '''Huntresses:''' Your main Fast Cavalry, elite warriors mounted on the backs of tamed jaguars. They can either go as flanking spears or peppering with Javelins or shortbows into people's rears. They are more dangerous than other light calvery as their mounts get that Strength 4, including when they make those impact hits. Having Garland Warfare on an 8" + swiftstride unit will mean most foot troops will die when the Huntresses pursue them. It is likely to eat alive enemy skirmishers if they can't turn them into pincushions first. * '''Jaguar Hunting Packs:''' Prides of savage jungle cats driven to battle by hardy Amazon beast-tamers. They make fill the typical warhound roles, Screening and tying down enemies. They are better than normal dogs(including the heavily mutated ones). Gets better Leadership, Skirmishers greater mobility, and some protection from missiles, and Jaguars are Still S4, so they can also easily maul weak units.
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