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===Core Units=== '''a micro-cosmos of the army, with Obstinate anvils, fast flankers, then throw in an assortment of basic and modern range weapons.''' *'''Warriors of Araby:''' Your basic rank & file troopers. They can have a Holy Man to act as a secondary champion who gives Hatred in close combat. They can also buy a Dibbukim which is practically a mini hero with frenzy (but means the whole unit suffers from berserk Rage) but provides a more damage output from your unit. All this + Zealotry makes Warriors decent chaff on chaff units as they will dish out more to raise their Combat Score so they either win the round or be steadfast when they lose. *'''Bowmen:''' Your basic Arabyan archers to volley Lob multiple arrows or Crossbows to puncture shielded troops. They can take Light Armour, but you'll prefer Shields if you get into archery fights. *'''Tribal Skirmisher:''' Your skirmish javelineers or Slingers. vanguarding Shorter range missiles with Ap, but Break faster than archers when under enemy pressure because of their Ld 6. Slings are bows with AP, while Javelins are better when moving in close and charging into fights. *'''Corsairs:''' Your skirmishing infantry and Ambushers, set with either shields or dual weapons. Although they don't disrupt formations when flanking, they still add more DPS and Combate score so other units can win. With 10-15 models, they will make up your Front line vanguard, flankers, or backline saboteurs. *'''Slave Levies:''' Your expendable meatshields. They have a terrible Ld of 3, so need to keep the mandatory Slavemaster champion alive so he can lead them from the back row, but the unit will take damage if it fails an Ld test at the start of your turn. They will not survive to turn 3, but that just means they are doing their job. '''''Get Three types of Fast Calvery in Core:''''' *'''Sipahis:''' Araby's Feudal militia knights. Your core light Spear Fast cavalry with M9 for your hammering needs, with the option for a side of the bow action. *'''Desert Riders:''' Fast cavalry with Quick to Fire. They are practically stripped-down Sipahis and better-mounted archers. They are very good at harassing the enemy or save points from the gear you don't need. (a stripped-down Sipahis is more point efficient than a Fully upgraded Desert Riders, so don't buy everything). Can put out extra DPS on charges against low defence units because of charging shot with bows and spears. *'''Camel Riders:''' Desert Riders that trade Speed and Quick to Fire for 4T. A more durable Fast cavalry or pay 1 point less for mounted archers.
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