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Codex - Tyranids Angry Alien Edition
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===POWERS OF THE HIVE MIND=== Powers of the Hive Mind are not generated but are instead selected in the Psykers unit entry. The powers of the Hive Mind do not have a Primaris Power, Tyranid Psykers only know the powers they purchase in their unit entry. ====CATALYST==== Any Psyker that knows this power has the Eternal Warrior special rule. ::Warp Charge 1 ::Catalyst is a '''blessing''' that targets the Psyker’s unit and up to one other friendly unit from Codex: Tyranids that is within 12". Whilst this power is in effect, the targets gain the Feel No Pain special rule. If either Psyker or the target already has Feel No Pain special rule, it is improved by one whilst the power is in effect (for example, 5+ become 4+). ====DOMINION==== Any Psyker that knows this power adds 6" to its synapse range. ::Warp Charge 1 ::Dominion is a '''blessing''' that targets a friendly unit within 12". The target gains the Fearless special rule and automatically passes its Instinctive Behaviour Leadership test. ====ONSLAUGHT==== Friendly units within Synapse range of any Psyker that knows this power may both Run and then shoot in its Shooting phase. It may not shoot and then Run. ::Warp Charge 1 ::Onslaught is a '''blessing''' that targets a single friendly unit from Codex: Tyranids within 24". Whilst this power is in effect, the target unit can both Charge and Run in the same turn. ====HORROR==== Psykers that know this power gain the Fear special rule. Succesful Fear tests taken against a Psyker that knows this power must be re-rolled. ::Warp Charge 1 ::Horror is a malediction that targets a single enemy within 24”. The target must immediately take a Pinning test with a -2 modifier to its Leadership. ====PAROXYSM==== Any Psyker that knows this power adds +2 to its Initiative characteristic. ::Warp Charge 1 ::Paroxysm is a '''malediction''' that targets a single enemy unit within 24". Whilst this power is in effect, the target unit’s Weapon Skill and Ballistic Skill are both reduced by D3 (roll once and apply the result to both characteristics). ====WARP BLAST==== Any Psyker that knows this power has a 5+ invulnerable save. ::Warp Charge 2 ::Warp Blast is a '''witchfire''' power. Warp Blast can be used as either a Burst or a Lance. Each time this power is manifested, the controlling player must choose which profile is being used, before the target is chosen: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Burst | 24" | 5 | 3 | Assault 1, Blast |- | Lance | 18" | 10 | 2 | Assault 1, Lance |- |}<br style="clear: both; height: 0px;" /> [[Category: Angry Codices]]
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