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==Collectible Card Game== The 7th Sea Collectible Card Game was released in 1999 alongside the RPG. The game was supported through 2001, but was dropped late that year. Much like other AEG games [[Legend of the Five Rings]] and [[Deadlands|Doomtown]], player actions influenced the ongoing story line of the the game. These changes were also reflected in the RPG supplements released during this time, although only the first story arc was concluded. The major card types were actions, adventures, attachments, chanteys, crew, and ships. Each player built their own deck centered around a ship and a captain. This ship would determine a player's faction. Crew functioned as both resources and attacking/defending forces of a ship. Ships had limited crew space and were generally faction specific, so your choice in crew would limit who and what you could play to your ship. Likewise crew with the "Captain" trait were limited to one per ship and represented your deck's faction alongside the ship. Actions were the catch all card type, representing everything from your crew's actions, meteorological phenomenon, and reactions. These were all one-use effects and were discarded upon resolution. Attachments, meanwhile, represented permanent changes in status, such as firearms for your crew or persistent changes in sea conditions. Adventures represented the various quests and ordeals your crew endured, often rewarding control points for accomplishing the objectives listed on them. The game was won by having enough control is all five seas to claim victory or by sinking all opposing ships. In later expansions the card type chantey was introduced. These were cards that had a global effect on the table and remained in play until replaced by another chantey. Only one chantey could be in play at any time. The game board was represented by five seas that ships could move between, the sixth and seventh seas not being represented on the board. At this same time, massive errata was issued for numerous cards throughout the run of the game. This was reflected in the ''Iron Shadow'' release, reprinting the previous core set, cards with errata, and all supported faction captains and ships. This coincided with the conclusion of the first story arc, which removed Gosse's Gentlemen as a faction. These factors combining at once are often attributed to the sudden drop in sales of the game. Two more commercial sets were released in 2001 before the game was cancelled. A digital set, ''Parting Shots'' was released on the website of AEG and sought to give one last shot at balancing the factions for legacy play. ===Release History=== {| |- | '''Set Name''' | '''Factions''' | '''Release Date''' | '''Set Size''' |- | No Quarter | Brotherhood, Castille, Crimson Rogers, Explorer's Society, Montaigne, Sea Dogs | 1999 | 323 Cards |- | Strange Vistas | Corsairs, Gosse's Gentlemen | 1999 | 161 Cards |- | Broadsides | Brotherhood, Castille, Crimson Rogers, Explorer's Society, Montaigne, Sea Dogs | 1999 | 329 Cards |- | Shifting Tides | Montaigne, Vesten | 1999 | 161 Cards |- | Scarlet Seas | Crimson Rogers, Sea Dogs | 2000 | 161 Cards |- | Black Sails | Black Freighter | 2000 | 54 Cards |- | Fate's Debt | Brotherhood, Corsairs | 2000 | 161 Cards |- | Reaper's Fee | Castille, Vesten | 2000 | 161 Cards |- | Horizon's Edge | Explorer's Society, Gosse's Gentlemen | 2000 | 115 Cards |- | Iron Shadow | Black Freighter, Brotherhood, Castille, Corsairs, Crimson Rogers, Explorer's Society, Montaigne, Sea Dogs, Vesten | 2001 | 623 Cards |- | Syrneth Secret | Brotherhood, Montaigne | 2001 | 169 Cards |- | Parting Shots | Unaligned | 2001 | 54 Cards |} {{Card Games}} [[Category:Roleplaying]]
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