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===Elites=== *'''Tech-Priest Auxilia:''' The most customisable and utilitarian choice. You get a unit of 1-3 Tech-Priests with 4-10 Servo-automata. There is quite a lot to do with this unit; the Priests are ''Infantry (Character, Line)'' and are able to claim objectives, while the Servo-automata are ''Automata (Guardian)'' so will always be allocated wounds first, regardless of any other special rules. The Servo-automata also have a decent range of weapon options, from dirt cheap las-locks up to expensive multi-meltas, and they also bring the average Toughness of the unit to T5. **One Tech-Priest may be upgraded to a Magos Auxilia, granting him several stat-buffs including an extra Wound and the ability to take either the ''Artificia Machina'' or ''Artificia Cybernetica'' Cybertheurgy Arcana. **The Tech-Priests in the unit must choose a "lesser" Techno-arcana from a different list compared to the Archmagos Prime. ***''Enginseer:'' Tech-Priests and Magos Auxilia gain servo-arms for free and, while there are any Servo-automata remaining in the unit, the Priests get ''Battlesmith (4+)''. ***''Lachrimallus:'' Every model in the unit gets ''Feel No Pain (5+)''. In addition, friendly units of Adsecularis Tech-thralls within 6" of one or more Tech-Priest or Magos Auxilia with this rule gain +1 to their ''Feel No Pain (5+)'' rolls or gain ''Feel No Pain (6+)'' if they don't already have it. ***''Reductor:'' Tech-Priests and Magos Auxilia gain servo-arms for free, while all models in the unit gain the ''Sunder'' and ''Wrecker'' rules. Additionally, a Magos Auxilia in the unit may replace their servo-arm with a conversion beamer or graviton imploder for 25 points each. **As a combined unit of models with the ''Battlesmith (X)'' rule and the ''Automata'' unit type, this unit is affected by quite a lot of the High Techno-Arcana rules that an Archmagos Prime could take, so there is considerable room for additional function. **Tech-Priests and Magos Auxilia with cortex controllers are the go-to unit for ignoring the ''Programmed Behaviour'' rule of Automata. The Archmagos Prime and Magos Dominus are too expensive to act as babysitters. *'''0-1 Arcuitor Magisterium, Assassin of the Prefecture Magisterium, Paternis Malagra:''' A Loyalist-exclusive techno-assassin. This guy's about as strong as an Archmagos Prime with the same S5 and T5, but exchanges a wound an extra inch of Movement. While they have the Magos-like aspects with ''Battlesmith (5+)'' and ''Firing Protocols (2)'', they're more keyed towards melee with ''Monster Hunter'' and ''Precision Strikes (5+)''. To that end, they start with a corposant stave and archaeotech pistol with the option for a servo-arm or machinator array for some more swings at I1. They can also pick up a photon thruster or phased plasma-fusil if you're intending on using ''Firing Protocols (2)'' for shooting more than repairs and/or swap their melee weapon for a paragon blade for 15 pts; it can be worth it, but with 2 Attacks base, it's not an auto-take. **The Arcuitor Magisterium's ''Hunter Killer'' rule lets them get a retinue of Vorax Battle-automata or Arlatax Battle-automata as a single unit, letting them hop around with extra protection, though this will hamper the bots' movement to their new owner. *'''Myrmidon Secutor Host:''' A squad of 3 Tech-Priests who decided to become their own [[Necron Destroyer]]s. They are 150 points, bristling with special weapons and want nothing more than to kill all those disgusting fleshy things. They come standard with two Maxima bolters, but you can swap one or both of them out with volkite chargers for free or with graviton guns, irad-cleansers or phased plasma-fusils for some extra points. Don't worry about moving them around, since they have ''Relentless'' and ''Firing Protocols (2)'' allowing them to march around and fire all of the guns they are carrying and still charge. With their refractor field, 5's for their Strength, Toughness and BS, 4 Wounds and WS4, they are pretty tough; while they only have an Initiative of 2, the Myrmidon axes they carry have are S+2 AP2 with ''Sunder'' and ''Unwieldy'', the latter meaning you won't care too much about it. These axes, combined with their 3 Attacks (4 on the Secutor Lord), ''Hatred (Everything)'' and ''Stubborn'' make them one of the few effective melee units that the Mechanicum have, as they will quite happily cut their way though most marine squads, as long as they don't have WS5. *'''Domitar Battle-Automata Maniple''': 145 points and you get one almost-dreadnought armed with two graviton hammers and one back mounted missile launcher, tacked on with ''Relentless'' and ''Hammer of Wrath (1)''. An additional 4 Domitar can be taken in the same unit and, if you feel like it, one model can be given ''Paragon of Metal''. Each bot has an atomantic deflector, giving them a 5++ Invulnerable save and some protection against ''Instant Death''. Despite having 7's for Toughness and Strength, 5 Wounds and 4 Attacks each, they have a pretty average WS4 and a pretty disappointing BS3. That said, their graviton hammers are template weapons with ''Haywire'' in shooting and are S10 AP2 with ''Armourbane (Melee)'' in close combat, giving them a pretty clear role as Vehicle punchers, and they should perform well against Militia hordes and tanks (when they actually get rules). **In a vacuum, these are a decent unit and can perform their role as tank hunters fairly well. However, when compared to Legion Dreadnoughts, they come up very short. ***It's worth considering that with the ''Paragon of Metal'' upgrade, they don't come up short at all; these things are absolute monsters (no pun intended). Not only do they already get a S7 AP- ''Hammer of Wrath (1)'' auto-hit at I10 wounding a MEQ on a 2 in Assault, but on the charge they get a sphincter-troubling '''SEVEN''' Attacks (3 base + 1 for two melee weapons + 1 for charging + 2 for ''Rampage (2)'' because they're always gonna be outnumbered, really) hitting WS4 units on 3's at S10 AP2 with ''Armourbane (Melee)'' giving 2D6 Armour Pen versus Vehicles and ''Concussive (2)'' for anything with a WS value. If the target fails their Ld test for ''Concussive (2)'', their WS is dropped by 2, so for the average WS4 MEQ in the next Assault phase, your Domitar is now hitting them on 2's and they're trying to hit it on 6's. Plus +1W and ''It Will Not Die (4+)'' on a T7 Sv3+ platform is ''legit''. A far better candidate for ''Paragon of Metal'' than any other Automata.
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