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====Daemon==== *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Great-unclean-one.pdf Great Unclean One]:''' (Behemoth 495pts) Your Greater Daemon and one of the best choices to evoke other units. Your standard general on bigger games. The GUO is one of the toughest fuckers around. He has the same 5+ Ward given to the whole army but for him, if he rolls a 6 and is in melee, he actually inflicts Disease points. He also has a regeneration of D3 Wounds per turn that he shares with friends, has a strong though short-ranged shooting attack and a melee profile worthy of a monster. What makes him shine is his unique spell, a 14" line that puts Disease points on anything in contact on a 4+. He also comes with his own Monstrous Rampage that deals more mortal wounds though it scales with how many wounds he has. **With the recent model update, you've got a very diverse selection of weapons you can use for your big fattie, some focusing more on damage than others. The bilesword and plague flail give you your basic high-damage loadout made for maximum combat potential. Swapping out the bilesword for the doomsday bell cuts down your melee potential but gives you the chance for more contagions points so you can summon more daemons. The bileblade can pretty much replace the bilesword with almost no impact to your damage output aside from one less attack, but it compensates by letting him sacrifice a wound so he can cast one extra time, which can be very handy if you're using him as your chief mage. {{anchor|FWExalted}} *'''[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/AOS-Exalted-Daemon-of-Nurgle.pdf Exalted Greater Daemon of Nurgle]:''' (Behemoth 390pts) Better sword but no secondary weapon, slightly longer-ranged version of the GUO's command ability, but crucially, a different name so they can both be used on the same unit. Fancy some Plague Drones with 11 attacks each? *'''Heralds of Nurgle:''' In any smaller games, these will likely be your generals, but in anything bigger they're your budget heroes meant to lead your foot forces while your fatasses go about their business. <tabs> <tab name="Poxbringer"> '''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Poxbringer-herald-of-nurgle.pdf Poxbringer, Herald of Nurgle]:''' (145pts) Your gamechanger. Compared to a Herald of Khorne, he has fewer attacks that are harder to hit and can't deal Mortal Wounds but do D3 wounds if they go through. On average they should do about the same amount of damage, but the HoN will last much longer because he's Disgustingly Resilient and can heal himself. If you play any Nurgle Daemons, at least have one of these guys in reserve so that you can summon him if need be. Plaguebearers especially love him as this herald's ability allows them to effectively fight at the same initiative in the order of your choosing, though this requires throwing him at the battle as well. Now has a unique spell that does d3 mortal wounds on a unit that's in 3" of a Plaguebearer unit, but it's on a higher casting roll than Arcane Bolt and same damage so it's not much of a use if you're in range for bolt, but since there's no specified range on how far the Plaguebearers can be away it can work if you need a spell shot on a unit your herald is not close enough to for bolt. </tab> <tab name="Spoilpox Scrivener"> '''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Spoilpox-scrivener-herald-of-nurgle.pdf Spoilpox Scrivener, Herald of Nurgle]:''' (120pts) The Scrivener's focus on plaguebearers is a lot more focused, as he lacks any casting power and instead gets a short-ranged shooting attack. Each combat phase, you can mark one plaguebearer pack within 14" to get either +1 to attacks, +1 to saves, or -1 to rend. The range for this perk means that you can comfortably keep the scrivener in the middle of your lines. </tab> <tab name="Sloppity Bilepiper"> '''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Sloppity-bilepiper-herald-of-nurgle.pdf Sloppity Bilepiper, Herald of Nurgle]:''' (130pts) Another support hero along the lines of the Spoilpox Scrivener, though this one can support more than just plaguebearers. Although his Marotter attacks may not seem useful at first, 4 Plaguesword attacks with a -1 rend and 2 damage is nothing to scoff at for a measly 100 points. Additionally, against similarly priced heroes, Bilepipers perform shockingly well. A 4+ save with a 5++ ward and regeneration ensures that your favorite Scottish Daemon will be whacking his foes to death turn after turn. *All of this guy's perks affect a unit of daemons within 14". A +1 to wound has obvious perks for all of your units since they tend to have a 3+ to wound. The mortal wound on a nat 6 to wound is more helpful for nurglings, plaguebearers, and other attacks where you have a lot of dice to throw around. The ability to prevent enemies from piling up within 3" of a unit is a handy way of forcing the enemy into fighting on your terms. </tab> </tabs> *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Deamon_Prince_eng.pdf Daemon Prince]''': (210pts.) Heβs gone through a reworking since his last outing. He no longer has the ability to taken Unmarked and the buff for killing heroes, but now he gains a unique command ability for Nurgle, make a friendly unit within 12 inches cause d3 mortal wounds each time an enemy unit rolls at least one 6 to hit them (so if they get to attack twice they may cause a further D3 MW - errata from the absurd 'D3 mortal wounds for each 6 rolled'). His damage output is pretty solid, so use him to rack up the Epidemius points, and he's fast enough to keep up with (or outpace) Beasts and Plague Drones and activate their abilities. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Skaven_Warscroll_card_Verminlord_Corruptor.pdf Verminlord Corruptor]:''' (Behemoth, Pestilens, 280pts)A Skaven Daemon from the Clans Pestilens. He's got 12 wounds. With his insane 10 attacks on his melee weapon, he can equip the Sword of Judgement from the shadow realm artifact list and have 10 chances to absolutely murder heroes and monsters. Has a Skaven version of Disgustingly Resilient. Cast two spells and abilities to deal mortal wounds. His COMMAND ABILITY gives Pestalence wholly within 13" re-roll to hit.
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