Editing
Age of Sigmar/Tactics/Death/Ossiarch Bonereapers
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Named Leaders==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]''': (450pts) Like Skarbrand, his attacks get stronger the more wounds he takes. Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he's taken some wounds representing his companions dying so Katakros himself joins the fray. However, he is one of the slowest characters in the game - 4" move (which doesn’t much matter when he’s on a '''12 centimetre''' base, and you can use the Relentless Advance to boost Katakros' movement to 7") and can't fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24" of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24" of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk. He's pricey in points and cash, but you get what you pay for - no more no less - as he's a good beatstick and support character, just don't try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It's better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]''': (955pts) Changed from his early forms, Nagash is INSANELY expensive but he does know the whole spell lore by default and hits hard in combat. Instead, he can either re-roll or add +1 to how many of his Bonecast Eternals he can raise, and can sling Arcane Bolt as much as his undead heart (and casting limit) desire. He no longer has allegiance benefits, but still gets all the spells of any Death army he joins and his command ability boosts the ward save of one unit. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]''': (360pts) Arkhan can cast and deny three spells, has a casting bonus and the ability to sling Arcane Bolt like his Boss (along with learning the whole spell lore). However, overall Arkhan's in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it's slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had. Also worth noting that Arkhan is one of the few ways to actually bring back models in the hero phase, and he does it quite well. An extremely strong choice as a recursion and magic defender unit. He's also a monster, but you don't want him in combat unless you're desperate, but the monster rules can benefit him. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]''': (180pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability. Actually cheaper than a generic Liege-Kavalos. A good choice for leader - practically an auto-take if you want a Liege-Kavalos in Mortis Praetorians. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortian, Master of the Bone-tithe]''': (135pts) HOT GARBAGE. He is a Wizard with a terrible save that has to be within 1" of the enemy to get the most out of him. He has a chance to prevent a model within 3" from attacking him on a 5+ as a defense. He also has a 12" aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1" of him on a 5+, and the range on it cannot be modified, he has NO BONUS TO CAST and has to roll an 8 to get this spell off. BUT OH, you say, THOSE THINGS HAVE HAPPENED! Well hold up friend... you need to roll a 5+ to get the kill; yes, a 33% chance for this garbage spell actually doing anything. Not even for 135 points. Overall, he should be in the garbage, or on your shelf if you like the model. If you insist on running him for whatever reason, standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information