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=====Artifacts===== * '''Vial of Pure Blood:''' Once per battle, in your hero phase, you can say that the bearer will drink from their vial of pure blood. If you do so, add 1 to hit and wound rolls for attacks made with melee weapons by the bearer until your next hero phase. * '''Shard of Night:''' Ignore the Rend characteristic of missile weapons when making save rolls for attacks that target the bearer. * '''Gem of Exsanguination:''' Once per battle, at the start of the combat phase, you can pick 1 enemy unit within 6" of the bearer and roll a dice. On a 1, nothing happens. On a 2-5, that unit suffers D3 mortal wounds. On a 6, the unit suffers D6 mortal wounds. * '''Chiropteran Cloak:''' If the unmodified hit roll for an attack made with a melee weapon that targets the bearer is 1, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved. * '''Morbheg's Claw:''' In your hero phase, you can say that the bearer will carve sigils into the ground using Morbheg’s claw. If you do so, add 2 to casting rolls for friendly {{AOSKeyword|Legion of Night Wizards}} wholly within 12" of the bearer until your next hero phase. However, the bearer cannot make a normal move, make a charge move, shoot or fight until your next hero phase. * '''Curseblade:''' After armies have been set up but before the first battle round begins, you can pick 1 enemy {{AOSKeyword|Hero}} on the battlefield. In your hero phase, if the bearer and that {{AOSKeyword|Hero}} are on the battlefield, roll a dice. On a 5+, that {{AOSKeyword|Hero}} suffers 1 mortal wound and you can heal 1 wound allocated to the bearer. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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