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===City Allegiance: {{color|Silver|Settler's Gain}} (Hysh)=== The City that has to put up with Aelven bullcrap all day. <div class="mw-collapsible-content"> <big>'''<span style="color:Silver;">Battle Traits</span>'''</big> *'''In the Lands of Enlightenment:''' Settler's Gain must be from Hysh. *'''Lumineth Tutors:''' You get 1 extra artifact for a {{AOSKeyword|Freeguild Hero}} or {{AOSKeyword|Collegiate Arcane Hero}}. In addition {{AOSKeyword|Collegiate Arcane Heroes}} get +1 to casting rolls. *'''Settlers of the High Districts:''' 1 in every 4 units can be a {{AOSKeyword|Lumineth Realm-Lords}} unit and 1 in every 4 can also be a {{AOSKeyword|Stormcast Eternals}} unit. *'''Command Ability: Aelven Training''': Use at the start of the battleshock phase and pick 1 {{AOSKeyword|Lumineth Realm-Lords Hero}}. {{AOSKeyword|Freeguild}} and {{AOSKeyword|Collegiate Arcane}} units wholly within 18" of the hero do not take battleshock tests. <big>'''<span style="color:Silver;">Command Traits</span>'''</big> #'''Personal Levitation''': The general can fly. #'''Strategic Mastermind''': In your hero phase, if the general is on the field, you gain 1 command point on a 4+. #'''Raging Outburst''': +1 to hit and wound rolls for the general, but -1 save. <big>'''<span style="color:Silver;">Artefacts Of Power (Collegiate Arcane Heroes only)</span>'''</big> #'''Heart Stone''': When the bearer is slain roll a die. On a 4+ they live with 1 wound left. #'''Talisman of Dispellation''': The bearer can dispell an endless spell without spending a casting roll. #'''Silver-plated Wand''': The bearer can cast an extra spell a turn. #'''Blade of Leaping Bronze''': +2 attacks to a melee weapon. #'''Amulet of Haste''': Roll a die after the bearer finishes a normal move and they ran. On a 2+ they can still charge. #'''Stone-spirit Armor''': 6+ to ignore wounds and mortal wounds. In addition ignore spells and endless spells on a 5+. <big>'''<span style="color:Silver;">Spell Lore</span>'''</big> #'''Drain Magic''': Cast on a 6, ALL Wizards within 12" of the caster get -2 to casting, unbinding and dispelling until your next hero phase. #'''Shield of Light''': Cast on a 6, pick a unit wholly within 12" and give them a 6+ to ignore wounds and mortal wounds. #'''Illumination''': Cast on a 6, pick 1 enemy unit within 12" that is visible to them, add 1 to hit rolls for missile weapons that target that unit. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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