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====Shaper==== Shapers just want to have fun. Some of them do it because [[Tumblr|committing industrial espionage makes them feel different and special,]] some of them do it because [[Dwarf Fortress|they like to make and play with cool toys and running against the Corps requires some seriously cool toys,]] and some do it because [[Slaanesh|running makes you see pretty colors.]] To sum up, Shapers are the hippie faction. As a result, [[Mary Sue|they get the softest treatment from FFG in the fluff;]] Shapers may smash shit as wantonly as any Anarch or steal as greedily as any Criminal, but when ''they'' do it it's completely morally acceptable because they did it for the lulz. On the table, Shapers are the "big rig" faction. Their specialty is in hardware and programs; they've got an installable for every situation, and once a Shaper gets their rig together there's very little the Corp can do to stop them. First though they have to actually get their rig together, though, and Shaper stuff tends to be more expensive than their equivalents out of faction to compensate for its power. Not that it matters much, as Shapers are also tied with Criminals for the best economy in the game, albeit mostly by paying less for their shit to begin with; where Criminals make money by making runs and stealing shit, Shapers [https://netrunnerdb.com/en/card/02049 DIY their rigs,] [https://netrunnerdb.com/en/card/01047 pawn their old busted rig for the new hotness,] or [https://netrunnerdb.com/en/card/01044 straight up print money.] Their second specialty is adaptability and staying power; Shapers have the best pure card draw in the game, a near monopoly on tutors and their infamous "Shaper bullshit" to [https://netrunnerdb.com/en/card/01037 often ignore ICE subtypes] or [https://netrunnerdb.com/en/card/03046 always have exactly the right breaker they need], often [[Troll|without spending clicks]] because they [[Creed|set up beforehand]]. That doesn't mean they don't pay for it, though, and a smart Corp can use resource-trashing to render their set-up too slow to be worth it or flatline them before they can build up steam. ''Everyone'' takes advantage of Shaper cards, at least for their recursion and economy options. Anarch and Shaper in particular make a great pair, with Anarch's aggression gaining staying power from Shaper's recursion and defense. ----
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