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====Mass Effect: Andromeda==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This is literally [[Chaos Spawn|what happens if Mass Effect had a child with the Immaterial God of Autism while consuming lead-laced mushrooms, then said spawn got raised by an SJW]]. Expand at your own risk. tl;dr: It's like Halo with the Mass Effect name plastered on but without subtlety, good writing, or functional animation. <div class="mw-collapsible-content"> After years attempting to essentially build ''No Man's Sky'' inside the Frostbite engine, the old devs got shuffled away, new devs were brought in, handed a pile of assets, and ordered to slap something together and shove it out under the door in a year and a half to recoup costs. Naturally, this went about as well as the last time they tried it. Mass Effect: Andromeda is an intergalactic travel/space soap opera plot shoehorned into the story of the original trilogy released in 2017. You play as a member of the Ryder family, made (in)famous by Alec Ryder, a former war hero and Pathfinder for humanity who was blacklisted from the military for making the illegal AI SAM. There is also his deceased (spoiler - actually terminally ill and cryogenically frozen) wife and his adult children, who are male/female twins the player chooses from for the player character. Alec and a group of rich individuals pooled money and resources to build Ark ships and a knock-off the Citadel called the Nexus to go colonize the Andromeda galaxy (also to escape the Reapers, but that's classified in-universe. At the meta level, even though there are closer galaxies, the devs chose Andromeda because it's the most well-known galaxy besides the Milky Way). During the six century journey, massive amounts of [[Not As Planned]] occur - everyone arrived at different times, the multi-species quarian ark went M.I.A. and humanity arrived last with the human Ark sustaining damage and the non-PC twin rendered comatose. The Earth analog planet chosen for humanity to settle turned out to be uninhabitable for humans; while exploring it you make contact with hostile aliens and after an accident Alec dies saving the player character, who gets SAM implanted in their head and becomes humanity's new Pathfinder. Throughout the story, the Milky Way races deal with all the socio-political and mental baggage they brought with them from the Milky Way while trying to establish new homeworlds. Along the way, the Initiative meets and interacts with alien races or their technology native to Andromeda. The first are [[Halo|Forerunner]]-expies called the Jaardan who don't appear in the game, but built artificial planets and may have left behind a [[Eye of Terror|semi-solid energy cloud]] that attacks anything near it, is attracted to certain types of technology [[Grimdark|and can shatter planets]]. The second are overemotional furless lizard-cat people with genetic memory called the angara, who struggle to trust aliens after their first contact (with the following race) went badly. The third are the hostile aliens encountered earlier; [[Doctor Who|Dalek]]/[[Halo|Covenant Empire]]-expies called the kett, rocky-looking aliens who worship a scientific genetic assimilation process around which they built an expansionist, eugenicist cult. They're one-dimensionally [[Stupid Evil]] and their leader the [[Archon|Archon]] is the game's [[BBEG]], the ultimate example of the kett's poor writing and arguably Bioware's most poorly-written antagonist. Unlike evil races of games' past (such as Mass Effect's geth and Dragon Age's Darkspawn), the kett aren't really analyzed or given anything more. No seriously, think about this; the Darkspawn were based around the concept of being a "living plague" and "bad guys (the player) wouldn't feel bad about killing", and they had more characterization and deeper lore than the kett. The characters are almost all two-dimensionally nasty (such as practically every kett), lacking (such as Addison) or divisive (such as Peebee). Even the rare exceptions (such as Vetra) are watered-down versions of characters from the original trilogy, and were it not for that lack of good characters, the soap opera feel might have been forgiven. The few interesting characters barely get fleshed out, such as Bain Massani, son of the bounty hunter Zaeed Massani from the original trilogy's second game DLC, and a few characters from the original trilogy make hard-to-find cameos. Some interesting plot threads with characters and factions are hinted at, such as the disappearance of the quarian Ark ship (later resolved in a novel) and how not all kett support The Archon, but few get resolved and even fewer get resolved well. The voice acting varies from good to terrible, though the latter outweighs the former along with several poorly written lines; such as the infamous "my face is tired", "I think I really pissed that one off. Maybe because I shot him in the face!" and "...I swear, we're the galactic good guys". There are also many glitches, bugs and instances of sloppy animations such as infamously bad facial expressions and running. Good animation is there (good luck finding it under all the derp though) and the environments while lacking in uniqueness are visually appealing and very open. The combat engine was functional and it probably would have made a good multiplayer, but that's arguably a kiss of death for a CRPG series. And since this is a Bioware game written after 2014, the writers made the mistake of pandering to woke culture and identity politics, especially since at least two key members of the dev team, including a leading writer, were avowed [[SJW]]s - but as was typical of the 'checklist' approach to representation, Bioware bungled shit up, [https://www.kotaku.com.au/2017/03/underwhelming-gay-romance-options-in-mass-effect-andromeda-disappoints-many-fans/ people complained] and they responded with [http://blog.bioware.com/2017/06/06/mass-effect-andromeda-patch-1-08-notes/ even more tone-deaf pandering]. As far as actual gameplay goes, Andromeda is halfway decent, though quite uninspiring and mediocre at times. One of the few positives is that it takes a more open-world approach similar to the first Mass Effect, as opposed to the less appealing corridor-heavy sequels. The crafting system from the third game returns, along with a mining system that allows wider item access to party members. The combat is fairly solid, if lacking the usual ME polish, with a good amount of depth added by a short-range jump pack and the inclusion of previous classes' abilities and passive skills based on the specialization tree chosen. Even without the controversy, neither gameplay nor story is strong enough to carry each other, and far from up to the usual Bioware standard where it matters. In closing, the game devs tried to push and capitalize on progressive narratives in a ham-fisted way, neglected to tend to the actual game, and failed miserably on both ends. In addition, the game was ''so'' widely panned that [http://www.egmnow.com/articles/news/mass-effect-andromeda-is-officially-so-bad-it-killed-a-studio it caused EA to liquidate the game's development studio, not even 6 months after its release] and [http://mashable.com/2017/08/19/mass-effect-andromeda-story-dlc-officially-cancelled/#nrgDvEJVpmqH caused EA and Bioware to discontinue all support for the single player campaign and focus on multiplayer]. EA, already in the midst of subsuming Bioware, has pretty much given up on its lifeless corpse ''not even half a year after release'' due to the game being so subpar and fierce backlash from fans and critics alike. </div> </div>
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